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Amiga Plus 1997 #3
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Amiga Plus CD - 1997 - No. 03.iso
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pd
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programmierung
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alienbreed3d2_src
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cheesesauce
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objdrawhires.s
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Text File
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1997-01-31
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66KB
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4,706 lines
currzone: dc.w 0
ty3d: dc.l -100*1024
by3d: dc.l 1*1024
TOPOFROOM: dc.l 0
BOTOFROOM: dc.l 0
AFTERWATTOP: dc.l 0
AFTERWATBOT: dc.l 0
BEFOREWATTOP: dc.l 0
BEFOREWATBOT: dc.l 0
ROOMBACK: dc.l 0
objclipt: dc.w 0
objclipb: dc.w 0
rightclipb: dc.w 0
leftclipb: dc.w 0
ObjDraw:
move.w (a0)+,d0
cmp.w #1,d0
blt.s beforewat
beq.s afterwat
bgt.s fullroom
beforewat:
move.l BEFOREWATTOP,ty3d
move.l BEFOREWATBOT,by3d
bra.s donetopbot
afterwat:
move.l AFTERWATTOP,ty3d
move.l AFTERWATBOT,by3d
bra.s donetopbot
fullroom:
move.l TOPOFROOM(pc),ty3d
move.l BOTOFROOM(pc),by3d
donetopbot:
; move.l (a0)+,by3d
; move.l (a0)+,ty3d
movem.l d0-d7/a1-a6,-(a7)
move.w rightclip,d0
sub.w leftclip,d0
subq #1,d0
ble doneallinfront
; CACHE_ON d6
move.l ObjectData,a1
move.l #ObjRotated,a2
move.l #depthtable,a3
move.l a3,a4
move.w #79,d7
emptytab:
move.l #$80010000,(a3)+
dbra d7,emptytab
moveq #0,d0
insertanobj
move.w (a1),d1
blt sortedall
move.w GraphicRoom(a1),d2
cmp.w currzone(pc),d2
beq.s itsinthiszone
notinthiszone:
adda.w #64,a1
addq #1,d0
bra insertanobj
itsinthiszone:
move.b DOUPPER,d4
move.b ObjInTop(a1),d3
eor.b d4,d3
bne.s notinthiszone
move.w 2(a2,d1.w*8),d1 ; zpos
move.l #depthtable-4,a4
stillinfront:
addq #4,a4
cmp.w (a4),d1
blt stillinfront
move.l #enddepthtab-4,a5
finishedshift
move.l -(a5),4(a5)
cmp.l a4,a5
bgt.s finishedshift
move.w d1,(a4)
move.w d0,2(a4)
adda.w #64,a1
addq #1,d0
bra insertanobj
sortedall:
move.l #depthtable,a3
gobackanddoanother
move.w (a3)+,d0
blt.s doneallinfront
move.w (a3)+,d0
bsr DrawtheObject
bra gobackanddoanother
doneallinfront
movem.l (a7)+,d0-d7/a1-a6
rts
depthtable: ds.l 80
enddepthtab:
DrawtheObject:
movem.l d0-d7/a0-a6,-(a7)
move.l ObjectData,a0
move.l #ObjRotated,a1
asl.w #6,d0
adda.w d0,a0
move.b ObjInTop(a0),IMINTHETOPDAD
move.w (a0),d0
move.w 2(a1,d0.w*8),d1 ; z pos
; Go through clip pts to see which
; apply.
; move.w #0,d2 ; leftclip
; move.w #96,d3 ; rightclip
; move.l EndOfClipPt,a6
;checkclips:
; subq #8,a6
; cmp.l #ClipTable,a6
; blt outofcheckclips
; cmp.w 2(a6),d1
; bgt.s cantleft
; move.w (a6),d4
; cmp.w d4,d2
; bgt.s cantleft
; move.w d4,d2
;cantleft:
; cmp.w 6(a6),d1
; bgt.s cantright
; move.w 4(a6),d4
; cmp.w d4,d3
; blt.s cantright
; move.w d4,d3
;cantright:
;outofcheckclips:
; move.w d2,leftclipb
; move.w d3,rightclipb
move.w leftclip,d0
asr.w #1,d0
move.w d0,leftclipb
move.w rightclip,d0
asr.w #1,d0
move.w d0,rightclipb
cmp.b #$ff,6(a0)
bne BitMapObj
bsr PolygonObj
movem.l (a7)+,d0-d7/a0-a6
rts
glassobj:
move.w (a0)+,d0 ;pt num
move.w 2(a1,d0.w*8),d1
cmp.w #25,d1
ble objbehind
move.w topclip,d2
move.w botclip,d3
move.l ty3d,d6
sub.l yoff,d6
divs d1,d6
add.w MIDDLEY,d6
cmp.w d3,d6
bge objbehind
cmp.w d2,d6
bge.s .okobtc
move.w d2,d6
.okobtc:
move.w d6,objclipt
move.l by3d,d6
sub.l yoff,d6
divs d1,d6
add.w MIDDLEY,d6
cmp.w d2,d6
ble objbehind
cmp.w d3,d6
ble.s .okobbc
move.w d3,d6
.okobbc:
move.w d6,objclipb
move.l 4(a1,d0.w*8),d0
move.l (a0)+,d2 ; height
ext.l d2
asl.l #7,d2
sub.l yoff,d2
divs d1,d2
add.w MIDDLEY,d2
divs d1,d0
add.w MIDDLEX,d0 ;x pos of middle
; Need to calculate:
; Width of object in pixels
; height of object in pixels
; horizontal constants
; vertical constants.
move.l #consttab,a3
moveq #0,d3
moveq #0,d4
move.b (a0)+,d3
move.b (a0)+,d4
asl.w #7,d3
asl.w #7,d4
divs d1,d3 ;width in pixels
divs d1,d4 ;height in pixels
sub.w d4,d2
sub.w d3,d0
cmp.w rightclipb,d0
bge objbehind
add.w d3,d3
cmp.w objclipb,d2
bge objbehind
add.w d4,d4
move.w d3,realwidth
move.w d4,realheight
* OBTAIN POINTERS TO HORIZ AND VERT
* CONSTANTS FOR MOVING ACROSS AND
* DOWN THE OBJECT GRAPHIC.
move.w d1,d7
moveq #0,d6
move.b 6(a0),d6
add.w d6,d6
mulu d6,d7
move.b -2(a0),d6
divu d6,d7
swap d7
clr.w d7
swap d7
lea (a3,d7.l*8),a2 ; pointer to
; horiz const
move.w d1,d7
move.b 7(a0),d6
add.w d6,d6
mulu d6,d7
move.b -1(a0),d6
divu d6,d7
swap d7
clr.w d7
swap d7
lea (a3,d7.l*8),a3 ; pointer to
; vertical c.
* CLIP OBJECT TO TOP AND BOTTOM
* OF THE VISIBLE DISPLAY
moveq #0,d7
cmp.w objclipt,d2
bge.s .objfitsontop
sub.w objclipt,d2
add.w d2,d4 ;new height in
;pixels
ble objbehind ; nothing to draw
move.w d2,d7
neg.w d7 ; factor to mult.
; constants by
; at top of obj.
move.w objclipt,d2
.objfitsontop:
move.w objclipb,d6
sub.w d2,d6
cmp.w d6,d4
ble.s .objfitsonbot
move.w d6,d4
.objfitsonbot:
subq #1,d4
blt objbehind
move.l #ontoscr,a6
move.l (a6,d2.w*4),d2
add.l FASTBUFFER,d2
move.l d2,toppt
move.l #WorkSpace,a5
move.l #glassball,a4
cmp.w leftclipb,d0
bge.s .okonleft
sub.w leftclipb,d0
add.w d0,d3
ble objbehind
move.w (a2),d1
move.w 2(a2),d2
neg.w d0
muls d0,d1
mulu d0,d2
swap d2
add.w d2,d1
asl.w #7,d1
lea (a5,d1.w),a5
lea (a4,d1.w),a4
move.w leftclipb,d0
.okonleft:
move.w d0,d6
add.w d3,d6
sub.w rightclipb,d6
blt.s .okrightside
sub.w #1,d3
sub.w d6,d3
.okrightside:
move.l #objintocop,a1
sub.l a1,a1
move.w d0,a1
add.w a1,a1
move.w (a3),d5
move.w 2(a3),d6
muls d7,d5
mulu d7,d6
swap d6
add.w d6,d5
; add.w 2(a0),d5 ;d5 contains
;top offset into
;each strip.
add.l #$80000000,d5
move.l (a2),d6
moveq.l #0,d7
move.l a5,midobj
move.l a4,midglass
move.l (a3),d2
swap d2
move.l #times128,a0
movem.l d0-d7/a0-a6,-(a7)
move.w d3,d1
ext.l d1
swap d1
move.w d4,d2
ext.l d2
swap d2
asr.l #6,d1
asr.l #6,d2
move.w d1,d5
move.w d2,d6
swap d1
swap d2
muls #320,d2
move.l #WorkSpace,a0
move.w #63,d0
.readinto:
swap d0
move.w #63,d0
move.l toppt(pc),a6
adda.w a1,a6
add.w d1,a1
add.w d5,d7
bcc.s .noadmoreh
addq #1,a1
.noadmoreh:
swap d7
move.w #0,d7
.readintodown:
move.w (a6),d3
move.w d3,(a0)+
add.w d2,a6
add.w d6,d7
bcc.s .noadmore
adda.w #320,a6
.noadmore:
dbra d0,.readintodown
swap d0
swap d7
dbra d0,.readinto
; Want to zoom an area d3*d4
; in size up to 64*64 in size.
; move.l #WorkSpace,a0
; move.l frompt,a2
; move.w #104*4,d3
; move.w #1,d6
;.ribl
; move.w #31,d0
;.readinto
; move.w #15,d1
; move.l a2,a1
;.readintodown
; move.w (a1),(a0)+
; adda.w d3,a1
; move.w (a1),(a0)+
; adda.w d3,a1
; move.w (a1),(a0)+
; adda.w d3,a1
; move.w (a1),(a0)+
; adda.w d3,a1
; dbra d1,.readintodown
;; add.w #256-128,a0
; addq #4,a2
; dbra d0,.readinto
; addq #4,a2
; dbra d6,.ribl
movem.l (a7)+,d0-d7/a0-a6
move.l #darkentab,a2
move.l toppt,d1
add.l a1,d1
move.l d1,toppt
move.l d6,a1
moveq #0,d6
.drawrightside:
swap d7
move.l midglass(pc),a4
adda.w (a0,d7.w*2),a4
swap d7
add.l a1,d7
move.l toppt(pc),a6
addq.l #1,toppt
move.l d5,d1
move.w d4,-(a7)
swap d3
.drawavertstrip
move.w (a4,d1.w*2),d3
blt.s .itsbackground
move.b (a5,d3.w*2),d6
move.b (a2,d6.w),(a6)
.itsbackground
adda.w #320,a6
addx.l d2,d1
dbra d4,.drawavertstrip
swap d3
move.w (a7)+,d4
dbra d3,.drawrightside
movem.l (a7)+,d0-d7/a0-a6
rts
realwidth: dc.w 0
realheight: dc.w 0
AUXX: dc.w 0
AUXY: dc.w 0
midglass:
dc.l 0
times128:
val SET 0
REPT 100
dc.w val*128
val SET val+1
ENDR
BRIGHTTOADD: dc.w 0
glareobj:
move.w (a0)+,d0 ;pt num
move.w 2(a1,d0.w*8),d1
cmp.w #25,d1
ble objbehind
move.w topclip,d2
move.w botclip,d3
move.l ty3d,d6
sub.l yoff,d6
divs d1,d6
add.w MIDDLEY,d6
cmp.w d3,d6
bge objbehind
cmp.w d2,d6
bge.s .okobtc
move.w d2,d6
.okobtc:
move.w d6,objclipt
move.l by3d,d6
sub.l yoff,d6
divs d1,d6
add.w MIDDLEY,d6
cmp.w d2,d6
ble objbehind
cmp.w d3,d6
ble.s .okobbc
move.w d3,d6
.okobbc:
move.w d6,objclipb
move.l 4(a1,d0.w*8),d0
move.w AUXX,d2
ext.l d2
asl.l #7,d2
add.l d2,d0
addq #2,a0
move.l #SHADINGTABLE-512,a4
move.w (a0)+,d2 ; height
add.w AUXY,d2
ext.l d2
asl.l #7,d2
sub.l yoff,d2
divs d1,d2
add.w MIDDLEY,d2
divs d1,d0
add.w MIDDLEX,d0 ;x pos of middle
; Need to calculate:
; Width of object in pixels
; height of object in pixels
; horizontal constants
; vertical constants.
move.l LINKFILE,a6
lea FrameData(a6),a6
move.l #Objects,a5
move.w 2(a0),d7
neg.w d7
asl.w #4,d7
adda.w d7,a5
asl.w #4,d7
adda.w d7,a6
move.w 4(a0),d7
lea (a6,d7.w*8),a6
move.l #consttab,a3
moveq #0,d3
moveq #0,d4
move.b (a0)+,d3
move.b (a0)+,d4
lsl.l #7,d3
lsl.l #7,d4
divs d1,d3 ;width in pixels
divs d1,d4 ;height in pixels
sub.w d4,d2
sub.w d3,d0
cmp.w rightclipb,d0
bge objbehind
add.w d3,d3
cmp.w objclipb,d2
bge objbehind
add.w d4,d4
* OBTAIN POINTERS TO HORIZ AND VERT
* CONSTANTS FOR MOVING ACROSS AND
* DOWN THE OBJECT GRAPHIC.
move.l (a5)+,WAD_PTR
move.l (a5)+,PTR_PTR
move.l (a6),d7
move.w d7,DOWN_STRIP
move.l PTR_PTR,a5
swap d7
asl.w #2,d7
adda.w d7,a5
move.w d1,d7
moveq #0,d6
move.w 4(a6),d6
add.w d6,d6
subq #1,d6
mulu d6,d7
moveq #0,d6
move.b -2(a0),d6
beq objbehind
divu d6,d7
swap d7
clr.w d7
swap d7
lea (a3,d7.l*8),a2 ; pointer to
; horiz const
move.w d1,d7
move.w 6(a6),d6
add.w d6,d6
subq #1,d6
mulu d6,d7
moveq #0,d6
move.b -1(a0),d6
beq objbehind
divu d6,d7
swap d7
clr.w d7
swap d7
lea (a3,d7.l*8),a3 ; pointer to
; vertical c.
* CLIP OBJECT TO TOP AND BOTTOM
* OF THE VISIBLE DISPLAY
moveq #0,d7
cmp.w objclipt,d2
bge.s objfitsontopGLARE
sub.w objclipt,d2
add.w d2,d4 ;new height in
;pixels
ble objbehind ; nothing to draw
move.w d2,d7
neg.w d7 ; factor to mult.
; constants by
; at top of obj.
move.w objclipt,d2
objfitsontopGLARE:
move.w objclipb,d6
sub.w d2,d6
cmp.w d6,d4
ble.s objfitsonbotGLARE
move.w d6,d4
objfitsonbotGLARE:
subq #1,d4
blt objbehind
move.l #ontoscr,a6
move.l (a6,d2.w*4),d2
add.l FASTBUFFER,d2
move.l d2,toppt
cmp.w leftclipb,d0
bge.s okonleftGLARE
sub.w leftclipb,d0
add.w d0,d3
ble objbehind
move.w (a2),d1
move.w 2(a2),d2
neg.w d0
muls d0,d1
mulu d0,d2
swap d2
add.w d2,d1
lea (a5,d1.w*4),a5
move.w leftclipb,d0
okonleftGLARE:
move.w d0,d6
add.w d3,d6
sub.w rightclipb,d6
blt.s okrightsideGLARE
sub.w #1,d3
sub.w d6,d3
okrightsideGLARE:
ext.l d0
add.l d0,toppt
move.w (a3),d5
move.w 2(a3),d6
muls d7,d5
mulu d7,d6
swap d6
add.w d6,d5
add.w DOWN_STRIP(PC),d5 ;d5 contains
;top offset into
;each strip.
add.l #$80000000,d5
move.l (a2),a2
moveq.l #0,d7
move.l a5,midobj
move.l (a3),d2
swap d2
move.l #0,a1
drawrightsideGLARE:
swap d7
move.l midobj(pc),a5
lea (a5,d7.w*4),a5
swap d7
add.l a2,d7
move.l WAD_PTR(PC),a0
move.l toppt(pc),a6
adda.w a1,a6
addq #1,a1
move.l (a5),d1
beq blankstripGLARE
and.l #$ffffff,d1
add.l d1,a0
move.b (a5),d1
cmp.b #1,d1
bgt.s ThirdThirdGLARE
beq.s SecThirdGLARE
move.l d5,d6
move.l d5,d1
move.w d4,-(a7)
.drawavertstrip
move.b 1(a0,d1.w*2),d0
and.b #%00011111,d0
beq.s .dontplotthisoneitsblack
lsl.w #8,d0
move.b (a6),d0
move.b (a4,d0.w*2),(a6)
.dontplotthisoneitsblack:
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
blankstripGLARE:
dbra d3,drawrightsideGLARE
bra objbehind
SecThirdGLARE:
move.l d5,d1
move.l d5,d6
move.w d4,-(a7)
.drawavertstrip
move.w (a0,d1.w*2),d0
lsr.w #5,d0
and.w #%11111,d0
beq.s .dontplotthisoneitsblack
lsl.w #8,d0
move.b (a6),d0
move.b (a4,d0.w*2),(a6)
.dontplotthisoneitsblack:
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
dbra d3,drawrightsideGLARE
bra objbehind
ThirdThirdGLARE:
move.l d5,d1
move.l d5,d6
move.w d4,-(a7)
.drawavertstrip
move.b (a0,d1.w*2),d0
lsr.b #2,d0
and.b #%11111,d0
beq.s .dontplotthisoneitsblack
lsl.w #8,d0
move.b (a6),d0
move.b (a4,d0.w*2),(a6)
.dontplotthisoneitsblack:
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
dbra d3,drawrightsideGLARE
movem.l (a7)+,d0-d7/a0-a6
rts
BitMapObj:
move.l #0,AUXX
cmp.b #3,16(a0)
bne.s .NOTAUX
move.w auxxoff(a0),AUXX
move.w auxyoff(a0),AUXY
.NOTAUX:
tst.l 8(a0)
blt glareobj
move.w Facing(a0),FACINGANG
move.w (a0)+,d0 ;pt num
move.l ObjectPoints,a4
move.w (a4,d0.w*8),thisxpos
move.w 4(a4,d0.w*8),thiszpos
move.w 2(a1,d0.w*8),d1
cmp.w #25,d1
ble objbehind
move.w topclip,d2
asr.w #1,d2
move.w botclip,d3
asr.w #1,d3
move.l ty3d,d6
sub.l yoff,d6
divs d1,d6
add.w d6,d6
add.w MIDDLEY,d6
asr.w #1,d6
cmp.w d3,d6
bge objbehind
cmp.w d2,d6
bge.s .okobtc
move.w d2,d6
.okobtc:
move.w d6,objclipt
move.l by3d,d6
sub.l yoff,d6
divs d1,d6
add.w d6,d6
add.w MIDDLEY,d6
asr.w #1,d6
cmp.w d2,d6
ble objbehind
cmp.w d3,d6
ble.s .okobbc
move.w d3,d6
.okobbc:
move.w d6,objclipb
move.l 4(a1,d0.w*8),d0
move.w AUXX,d2
ext.l d2
asl.l #7,d2
add.l d2,d0
move.w d1,d6
asr.w #6,d6
add.w (a0)+,d6
move.w d6,BRIGHTTOADD
bge.s brighttoonot
moveq #0,d6
brighttoonot
sub.l a4,a4
move.w objscalecols(pc,d6.w*2),a4
bra pastobjscale
objscalecols:
dcb.w 2,64*0
dcb.w 4,64*1
dcb.w 4,64*2
dcb.w 4,64*3
dcb.w 4,64*4
dcb.w 4,64*5
dcb.w 4,64*6
dcb.w 4,64*7
dcb.w 4,64*8
dcb.w 4,64*9
dcb.w 4,64*10
dcb.w 4,64*11
dcb.w 4,64*12
dcb.w 4,64*13
dcb.w 20,64*14
WHICHLIGHTPAL: dc.w 0
FLIPIT: dc.w 0
FLIPPEDIT: dc.w 0
LIGHTIT: dc.w 0
ADDITIVE: dc.w 0
BASEPAL: dc.l 0
pastobjscale:
move.w (a0)+,d2 ; height
add.w AUXY,d2
ext.l d2
asl.l #7,d2
sub.l yoff,d2
divs d1,d2
add.w d2,d2
add.w MIDDLEY,d2
asr.w #1,d2
divs d1,d0
add.w d0,d0
add.w MIDDLEX,d0 ;x pos of middle
asr.w #1,d0
; Need to calculate:
; Width of object in pixels
; height of object in pixels
; horizontal constants
; vertical constants.
move.l LINKFILE,a6
lea FrameData(a6),a6
move.l #Objects,a5
move.w 2(a0),d7
asl.w #4,d7
adda.w d7,a5
asl.w #4,d7
adda.w d7,a6
clr.b LIGHTIT
clr.b ADDITIVE
move.b 4(a0),d7
btst #7,d7
sne FLIPIT
and.b #127,d7
sub.b #2,d7
blt.s .NOTALIGHT
cmp.b #4,d7
blt.s .isalight
st ADDITIVE
bra.s .NOTALIGHT
.isalight:
st LIGHTIT
move.b d7,WHICHLIGHTPAL
.NOTALIGHT:
moveq #0,d7
move.b 5(a0),d7
lea (a6,d7.w*8),a6
move.l #consttab,a3
moveq #0,d3
moveq #0,d4
move.b (a0)+,d3
move.b (a0)+,d4
lsl.l #7,d3
lsl.l #7,d4
divs d1,d3 ;width in pixels
divs d1,d4 ;height in pixels
sub.w d4,d2
sub.w d3,d0
cmp.w rightclipb,d0
bge objbehind
add.w d3,d3
cmp.w objclipb,d2
bge objbehind
add.w d4,d4
* OBTAIN POINTERS TO HORIZ AND VERT
* CONSTANTS FOR MOVING ACROSS AND
* DOWN THE OBJECT GRAPHIC.
move.l (a5)+,WAD_PTR
move.l (a5)+,PTR_PTR
add.l 4(a5),a4
move.l 4(a5),BASEPAL
move.l (a6),d7
move.w d7,DOWN_STRIP
move.l PTR_PTR,a5
tst.b FLIPIT
beq.s .nfl1
move.w 4(a6),d6
add.w d6,d6
subq #1,d6
lea (a5,d6.w*4),a5
.nfl1:
swap d7
asl.w #2,d7
adda.w d7,a5
fl1:
move.w d1,d7
moveq #0,d6
move.w 4(a6),d6
add.w d6,d6
subq #1,d6
mulu d6,d7
moveq #0,d6
move.b -2(a0),d6
beq objbehind
divu d6,d7
swap d7
clr.w d7
swap d7
lea (a3,d7.l*8),a2 ; pointer to
; horiz const
move.w d1,d7
move.w 6(a6),d6
add.w d6,d6
subq #1,d6
mulu d6,d7
moveq #0,d6
move.b -1(a0),d6
beq objbehind
divu d6,d7
swap d7
clr.w d7
swap d7
lea (a3,d7.l*8),a3 ; pointer to
; vertical c.
* CLIP OBJECT TO TOP AND BOTTOM
* OF THE VISIBLE DISPLAY
moveq #0,d7
cmp.w objclipt,d2
bge.s objfitsontop
sub.w objclipt,d2
add.w d2,d4 ;new height in
;pixels
ble objbehind ; nothing to draw
move.w d2,d7
neg.w d7 ; factor to mult.
; constants by
; at top of obj.
move.w objclipt,d2
objfitsontop:
move.w objclipb,d6
sub.w d2,d6
cmp.w d6,d4
ble.s objfitsonbot
move.w d6,d4
objfitsonbot:
subq #1,d4
blt objbehind
move.l #ontoscr,a6
move.l (a6,d2.w*4),d2
add.l frompt,d2
move.l d2,toppt
cmp.w leftclipb,d0
bge.s okonleft
sub.w leftclipb,d0
add.w d0,d3
ble objbehind
move.w (a2),d1
move.w 2(a2),d2
neg.w d0
muls d0,d1
mulu d0,d2
swap d2
add.w d2,d1
move.w leftclipb,d0
asl.w #2,d1
tst.b FLIPIT
beq.s .nfl2
suba.w d1,a5
suba.w d1,a5
.nfl2:
adda.w d1,a5
okonleft:
move.w d0,d6
add.w d3,d6
sub.w rightclipb,d6
blt.s okrightside
sub.w #1,d3
sub.w d6,d3
okrightside:
move.l #objintocop,a1
lea (a1,d0.w*2),a1
; ext.l d0
; add.l d0,toppt
move.w (a3),d5
move.w 2(a3),d6
muls d7,d5
mulu d7,d6
swap d6
add.w d6,d5
add.w DOWN_STRIP(PC),d5 ;d5 contains
;top offset into
;each strip.
add.l #$80000000,d5
move.l (a2),d7
tst.b FLIPIT
beq.s .nfl3
neg.l d7
.nfl3:
move.l d7,a2
moveq.l #0,d7
move.l a5,midobj
move.l (a3),d2
swap d2
; move.l #0,a1
tst.b LIGHTIT
bne DRAWITLIGHTED
tst.b ADDITIVE
bne DRAWITADDED
drawrightside:
swap d7
move.l midobj(pc),a5
lea (a5,d7.w*4),a5
swap d7
add.l a2,d7
move.l WAD_PTR(PC),a0
move.l toppt(pc),a6
adda.w (a1)+,a6
; addq #1,a1
move.l (a5),d1
beq blankstrip
and.l #$ffffff,d1
add.l d1,a0
move.b (a5),d1
cmp.b #1,d1
bgt.s ThirdThird
beq.s SecThird
move.l d5,d6
move.l d5,d1
move.w d4,-(a7)
.drawavertstrip
move.b 1(a0,d1.w*2),d0
and.b #%00011111,d0
beq.s .dontplotthisoneitsblack
move.w (a4,d0.w*2),(a6)
.dontplotthisoneitsblack:
adda.w #104*4,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
blankstrip:
dbra d3,drawrightside
bra.s objbehind
SecThird:
move.l d5,d1
move.l d5,d6
move.w d4,-(a7)
.drawavertstrip
move.w (a0,d1.w*2),d0
lsr.w #5,d0
and.w #%11111,d0
beq.s .dontplotthisoneitsblack
move.w (a4,d0.w*2),(a6)
.dontplotthisoneitsblack:
adda.w #104*4,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
dbra d3,drawrightside
bra.s objbehind
ThirdThird:
move.l d5,d1
move.l d5,d6
move.w d4,-(a7)
.drawavertstrip
move.b (a0,d1.w*2),d0
lsr.b #2,d0
and.b #%11111,d0
beq.s .dontplotthisoneitsblack
move.w (a4,d0.w*2),(a6)
.dontplotthisoneitsblack:
adda.w #104*4,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
dbra d3,drawrightside
objbehind:
movem.l (a7)+,d0-d7/a0-a6
rts
DRAWITADDED:
move.l BASEPAL,a4
drawrightsideADD:
swap d7
move.l midobj(pc),a5
lea (a5,d7.w*4),a5
swap d7
add.l a2,d7
move.l WAD_PTR(PC),a0
move.l toppt(pc),a6
adda.w a1,a6
addq #1,a1
move.l (a5),d1
beq blankstripADD
and.l #$ffffff,d1
add.l d1,a0
move.b (a5),d1
cmp.b #1,d1
bgt.s ThirdThirdADD
beq.s SecThirdADD
move.l d5,d6
move.l d5,d1
move.w d4,-(a7)
.drawavertstrip
move.b 1(a0,d1.w*2),d0
and.b #%00011111,d0
lsl.w #8,d0
move.b (a6),d0
move.b (a4,d0.w),(a6)
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
blankstripADD:
dbra d3,drawrightsideADD
bra objbehind
SecThirdADD:
move.l d5,d1
move.l d5,d6
move.w d4,-(a7)
.drawavertstrip
move.w (a0,d1.w*2),d0
lsr.w #5,d0
and.w #%11111,d0
lsl.w #8,d0
move.b (a6),d0
move.b (a4,d0.w),(a6)
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
dbra d3,drawrightsideADD
bra objbehind
ThirdThirdADD:
move.l d5,d1
move.l d5,d6
move.w d4,-(a7)
.drawavertstrip
move.b (a0,d1.w*2),d0
lsr.b #2,d0
and.b #%11111,d0
lsl.w #8,d0
move.b (a6),d0
move.b (a4,d0.w),(a6)
.dontplotthisoneitsblack:
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
dbra d3,drawrightsideADD
bra objbehind
DRAWITLIGHTED:
; Make up lighting values
movem.l d0-d7/a0-a6,-(a7)
move.l #ANGLEBRIGHTS,a2
move.l #$80808080,(a2)
move.l #$80808080,4(a2)
move.l #$80808080,8(a2)
move.l #$80808080,12(a2)
move.l #$80808080,16(a2)
move.l #$80808080,20(a2)
move.l #$80808080,24(a2)
move.l #$80808080,28(a2)
move.l #$80808080,32(a2)
move.l #$80808080,36(a2)
move.l #$80808080,40(a2)
move.l #$80808080,44(a2)
move.l #$80808080,48(a2)
move.l #$80808080,52(a2)
move.l #$80808080,56(a2)
move.l #$80808080,60(a2)
move.w currzone(pc),d0
bsr CALCBRIGHTSINZONE
move.l #ANGLEBRIGHTS+32,a2
; Now do the brightnesses of surrounding
; zones:
; move.l FloorLines,a1
; move.w currzone,d0
; move.l ZoneAdds,a4
; move.l (a4,d0.w*4),a4
; add.l LEVELDATA,a4
; move.l a4,a5
;
; adda.w ToExitList(a4),a5
;
;.doallwalls
; move.w (a5)+,d0
; blt .nomorewalls
;
; asl.w #4,d0
; lea (a1,d0.w),a3
;
; move.w 8(a3),d0
; blt.s .solidwall ; a wall not an exit.
;
; movem.l a1/a4/a5,-(a7)
; bsr CALCBRIGHTSINZONE
; movem.l (a7)+,a1/a4/a5
; bra .doallwalls
;
;.solidwall:
; move.w 4(a3),d1
; move.w 6(a3),d2
;
; move.w oldx,newx
; move.w oldz,newz
; sub.w d2,newx
; add.w d1,newz
;
; movem.l d0-d7/a0-a6,-(a7)
; jsr HeadTowardsAng
; movem.l (a7)+,d0-d7/a0-a6
; move.w AngRet,d1
; neg.w d1
; and.w #8191,d1
; asr.w #8,d1
; asr.w #1,d1
; move.b #48,(a2,d1.w)
; move.b #48,16(a2,d1.w)
; bra .doallwalls
;
;.nomorewalls:
move.l #xzangs,a0
move.l #ANGLEBRIGHTS,a1
move.w #15,d7
sub.l a2,a2
sub.l a3,a3
sub.l a4,a4
sub.l a5,a5
moveq #00,d0
moveq #00,d1
averageangle:
moveq #0,d4
move.b 16(a1),d4
cmp.b #$80,d4
beq.s .nobright
neg.w d4
add.w #48,d4
cmp.b d1,d4
ble.s .nobrightest
move.b d4,d1
.nobrightest:
move.w (a0),d5
move.w 2(a0),d6
muls d4,d5
muls d4,d6
add.l d5,a2
add.l d6,a3
.nobright:
BOTTYL:
moveq #0,d4
move.b (a1),d4
cmp.b #$80,d4
beq.s .nobright
neg.w d4
add.w #48,d4
cmp.b d0,d4
blt.s .nobrightest
move.b d4,d0
.nobrightest:
move.w (a0),d5
move.w 2(a0),d6
muls d4,d5
muls d4,d6
add.l d5,a4
add.l d6,a5
.nobright:
addq #4,a0
addq #1,a1
dbra d7,averageangle
move.l a2,d2
move.l a3,d3
move.l a4,d4
move.l a5,d5
add.l d2,d4
add.l d3,d5 ; bright dir.
bsr FINDROUGHANG
foundang:
move.w #7,d2
move.w d1,d3
cmp.w d0,d1
beq.s INMIDDLE
bgt.s .okpicked
move.w d0,d3
.okpicked
move.w d0,d2
add.w d1,d2 ; total brightness
muls #16,d1
subq #1,d1
divs d2,d1
move.w d1,d2
INMIDDLE:
; d2=y distance from middle of brightest pt.
; d3=brightness
neg.w d3
add.w #48,d3
move.l #willy,a0
move.l #guff,a1
add.l guffptr,a1
; add.l #16*7,guffptr
; cmp.l #16*7*15,guffptr
; ble.s .noreguff
; move.l #0,guffptr
;.noreguff:
muls #7*16,d2
add.l d2,a1
move.w p1_angpos,d0
neg.w d0
add.w #4096,d0
and.w #8191,d0
asr.w #8,d0
asr.w #1,d0
sub.b #3,d0
add.b d4,d0
and.w #15,d0
move.w #6,d1
.across:
move.w #6,d2
move.w d0,d5
.down
move.b (a1,d5),d4
add.b d3,d4
ext.w d4
move.w d4,(a0)+
addq #1,d5
and.w #15,d5
dbra d2,.down
add.w #16,a1
dbra d1,.across
; jsr CALCBRIGHTRINGS
; Need to scan around zone points putting in
; brightnesses.
; move.w PLR1_xoff,newx
; move.w PLR1_zoff,newz
; move.w thisxpos,oldx
; move.w thiszpos,oldz
; movem.l d0-d7/a0-a6,-(a7)
; jsr HeadTowardsAng
; movem.l (a7)+,d0-d7/a0-a6
; move.w #0,d0
; move.w AngRet,d0
; move.w p1_angpos,d0
; neg.w d0
; add.w #4096,d0
; and.w #8191,d0
; asr.w #8,d0
; asr.w #1,d0
;
; sub.b #6,d0
; and.b #15,d0
; move.l #ANGLEBRIGHTS,a1
;
; move.l #willy,a0
; moveq #6,d1
;.across:
; moveq #0,d3
; moveq #0,d4
; move.b (a1,d0.w),d4
; bge.s .okp1
; moveq #0,d4
;.okp1
;
; move.b 16(a1,d0.w),d3
; bge.s .okp2
; moveq #0,d3
;.okp2
; sub.w d3,d4
; swap d3
; swap d4
; divs.l #7,d4
; moveq #6,d2
; moveq #0,d5
;.down:
; swap d3
; move.w d3,(a0,d5.w*2)
; swap d3
; addq #7,d5
; add.l d4,d3
; dbra d2,.down
; addq #2,d0
; and.w #15,d0
; addq #2,a0
; dbra d1,.across
move.w BRIGHTTOADD,d0
move.l #willy,a0
move.l #willybright,a1
move.w #48,d1
ADDITIN:
move.w d0,d2
add.w (a1)+,d2
ble.s .nopos
moveq #0,d2
.nopos:
add.w d2,(a0)+
dbra d1,ADDITIN
tst.b FLIPIT
beq.s LEFTTORIGHT
move.l #Brights2,a0
bra DONERIGHTTOLEFT
LEFTTORIGHT:
move.l #Brights,a0
DONERIGHTTOLEFT:
move.l #willy,a2
move.l BASEPAL,a1
move.b WHICHLIGHTPAL,d0
asl.w #8,d0
add.w d0,a1
move.l #PALS,a3
move.w #28,d0
makepals:
move.w (a0)+,d1
move.w (a2,d1.w*2),d1
bge.s .okpos
moveq #0,d1
.okpos:
cmp.w #31,d1
blt.s .okneg
move.w #31,d1
.okneg:
move.l (a1,d1.w*8),(a3)+
move.b #0,-4(a3)
move.l 4(a1,d1.w*8),(a3)+
dbra d0,makepals
movem.l (a7)+,d0-d7/a0-a6
move.l #PALS,a4
drawlightlop
swap d7
move.l midobj(pc),a5
lea (a5,d7.w*4),a5
swap d7
add.l a2,d7
move.l WAD_PTR(PC),a0
move.l toppt(pc),a6
adda.w a1,a6
addq #1,a1
move.l (a5),d1
beq .blankstrip
add.l d1,a0
move.l d5,d6
move.l d5,d1
move.w d4,-(a7)
.drawavertstrip
move.b (a0,d1.w),d0
beq.s .dontplotthisoneitsblack
move.b (a4,d0.w),(a6)
.dontplotthisoneitsblack:
adda.w #320,a6
add.l d2,d6
addx.w d2,d1
dbra d4,.drawavertstrip
move.w (a7)+,d4
.blankstrip:
dbra d3,drawlightlop
bra objbehind
*********************************************
FINDROUGHANG:
neg.l d5
moveq #0,d7
tst.l d4
bge.s .no8
add.w #8,d7
neg.l d4
.no8
tst.l d5
bge.s .no4
neg.l d5
add.w #4,d7
.no4
cmp.l d5,d4
bge.s .no2
addq #2,d7
exg d4,d5
.no2:
asr.l #1,d4
cmp.l d5,d4
bge.s .no1
addq #1,d7
.no1
move.w maptoang(pc,d7.w*2),d4 ; retun angle
rts
maptoang:
dc.w 3,2,0,1,4,5,7,6
dc.w 12,13,15,14,11,10,8,9
guffptr: dc.l 0
*********************************************
CALCBRIGHTRINGS:
move.l #ANGLEBRIGHTS,a2
move.l #$80808080,(a2)
move.l #$80808080,4(a2)
move.l #$80808080,8(a2)
move.l #$80808080,12(a2)
move.l #$80808080,16(a2)
move.l #$80808080,20(a2)
move.l #$80808080,24(a2)
move.l #$80808080,28(a2)
move.l #$80808080,32(a2)
move.l #$80808080,36(a2)
move.l #$80808080,40(a2)
move.l #$80808080,44(a2)
move.l #$80808080,48(a2)
move.l #$80808080,52(a2)
move.l #$80808080,56(a2)
move.l #$80808080,60(a2)
move.w currzone(pc),d0
bsr CALCBRIGHTSINZONE
move.l #ANGLEBRIGHTS+32,a2
; Now do the brightnesses of surrounding
; zones:
move.l FloorLines,a1
move.w currzone,d0
move.l ZoneAdds,a4
move.l (a4,d0.w*4),a4
add.l LEVELDATA,a4
move.l a4,a5
adda.w ToExitList(a4),a5
.doallwalls
move.w (a5)+,d0
blt .nomorewalls
asl.w #4,d0
lea (a1,d0.w),a3
move.w 8(a3),d0
blt.s .solidwall ; a wall not an exit.
movem.l a1/a4/a5,-(a7)
bsr CALCBRIGHTSINZONE
movem.l (a7)+,a1/a4/a5
bra .doallwalls
.solidwall:
move.w 4(a3),d1
move.w 6(a3),d2
move.w oldx,newx
move.w oldz,newz
sub.w d2,newx
add.w d1,newz
movem.l d0-d7/a0-a6,-(a7)
jsr HeadTowardsAng
movem.l (a7)+,d0-d7/a0-a6
move.w AngRet,d1
neg.w d1
and.w #8191,d1
asr.w #8,d1
asr.w #1,d1
move.b #48,(a2,d1.w)
move.b #48,16(a2,d1.w)
bra .doallwalls
.nomorewalls:
; move.b #0,(a2)
; move.b #20,8(a2)
; move.b #0,16(a2)
; move.b #20,24(a2)
move.l #ANGLEBRIGHTS,a0
bsr TWEENBRIGHTS
move.l #ANGLEBRIGHTS+16,a0
bsr TWEENBRIGHTS
move.l #ANGLEBRIGHTS+32,a0
bsr TWEENBRIGHTS
move.l #ANGLEBRIGHTS+48,a0
bsr TWEENBRIGHTS
move.l #ANGLEBRIGHTS,a0
move.b #15,d0
ADDBRIGHTS
moveq #0,d3
moveq #0,d4
move.b 32(a0),d3
move.b 48(a0),d4
neg.w d3
add.w #48,d3
neg.w d4
add.w #48,d4
asr.w #1,d4
asr.w #1,d3
move.b 16(a0),d5
sub.b d5,d4
ble.s .ok2
moveq #0,d4
.ok2:
move.b (a0),d5
sub.b d5,d3
ble.s .ok1
moveq #0,d3
.ok1:
neg.b d3
neg.b d4
move.b d4,16(a0)
move.b d3,(a0)+
dbra d0,ADDBRIGHTS
rts
**********************************************
TWEENBRIGHTS:
moveq #0,d0
.backinto:
cmp.b #-128,(a0,d0.w)
bne.s .okbr
addq #1,d0
bra.s .backinto
.okbr:
move.b d0,d7 ;starting pos
move.b d0,d1 ;previous pos
; tween to next value
.findnext
addq #1,d0
and.w #15,d0
cmp.b #-128,(a0,d0.w)
beq.s .findnext
moveq #0,d2
moveq #0,d3
move.b (a0,d1.w),d2
move.b (a0,d0.w),d3
sub.w d2,d3
move.w d0,d4
sub.w d1,d4
bgt.s .okpos
add.w #16,d4
.okpos:
swap d2
swap d3
ext.l d4
divs.l d4,d3
subq #1,d4 ; number of tweens
.putintween
swap d2
move.b d2,(a0,d1.w)
swap d2
add.l d3,d2
addq #1,d1
and.w #15,d1
dbra d4,.putintween
cmp.b d0,d7
beq.s .doneall
move.w d0,d1
bra .findnext
.doneall
rts
IMINTHETOPDAD: dc.w 0
*************************************
CALCBRIGHTSINZONE:
move.w d0,d1
muls #20,d1
move.l ZoneBorderPts,a1
add.l d1,a1
move.l #CurrentPointBrights,a0
lea (a0,d1.l*4),a0
tst.b IMINTHETOPDAD
beq.s .notintopdad
adda.w #4,a0
.notintopdad
; A0 points at the brightnesses of the zone points.
; a1 points at the border points of the zone.
; list is terminated with -1.
move.l Points,a3
move.w thisxpos,oldx
move.w thiszpos,oldz
move.w #10,speed
move.w #0,Range
DOPTBR
move.w (a1)+,d0 ;pt number
blt DONEPTBR
move.w (a3,d0.w*4),newx
move.w 2(a3,d0.w*4),newz
movem.l d0-d7/a0-a6,-(a7)
jsr HeadTowardsAng
movem.l (a7)+,d0-d7/a0-a6
move.w AngRet,d1
neg.w d1
and.w #8191,d1
asr.w #8,d1
asr.w #1,d1
move.w (a0),d0
bge.s .okpos
add.w #332,d0
asr.w #2,d0
neg.w d0
add.w #332,d0
.okpos
sub.w #300,d0
bge.s .okpos3
move.w #0,d0
.okpos3:
move.b d0,d2
asr.b #1,d2
add.b d2,d0
move.b d0,(a2,d1.w)
move.w 2(a0),d0
bge.s .okpos2
add.w #332,d0
asr.w #2,d0
neg.w d0
add.w #332,d0
.okpos2
sub.w #300,d0
bge.s .okpos4
move.w #0,d0
.okpos4:
move.b d0,d2
asr.b #1,d2
add.b d2,d0
move.b d0,16(a2,d1.w)
adda.w #8,a0
bra DOPTBR
DONEPTBR
rts
thisxpos: dc.w 0
thiszpos: dc.w 0
FACINGANG: dc.w 0
ANGLEBRIGHTS: ds.l 8*2
Brights:
dc.w 3
dc.w 8,9,10,11,12
dc.w 15,16,17,18,19
dc.w 21,22,23,24,25,26,27
dc.w 29,30,31,32,33
dc.w 36,37,38,39,40
dc.w 45
Brights2:
dc.w 3
dc.w 12,11,10,9,8
dc.w 19,18,17,16,15
dc.w 27,26,25,24,23,22,21
dc.w 33,32,31,30,29
dc.w 40,39,38,37,36
dc.w 45
PALS:
ds.l 2*49
willy:
dc.w 0,0,0,0,0,0,0
dc.w 5,5,5,5,5,5,5
dc.w 10,10,10,10,10,10,10
dc.w 15,15,15,15,15,15,15
dc.w 20,20,20,20,20,20,20
dc.w 25,25,25,25,25,25,25
dc.w 30,30,30,30,30,30,30
willybright:
dc.w 30,30,30,30,30,30,30
dc.w 30,20,20,20,20,20,30
dc.w 30,20,6,3,6,20,30
dc.w 30,20,6,0,6,20,30
dc.w 30,20,6,6,6,20,30
dc.w 30,20,20,20,20,20,30
dc.w 30,30,30,30,30,30,30
xzangs:
dc.w 0,23,10,20,16,16,20,10
dc.w 23,0,20,-10,16,-16,10,-20
dc.w 0,-23,-10,-20,-16,-16,-20,-10
dc.w -23,0,-20,10,-16,16,-10,20
guff:
incbin "ab3:includes/guff"
midx: dc.w 0
objpixwidth: dc.w 0
tmptst: dc.l 0
toppt: dc.l 0
doneit: dc.w 0
replaceend: dc.w 0
saveend: dc.w 0
midobj: dc.l 0
obadd: dc.l 0
DOWN_STRIP: dc.w 0
WAD_PTR: dc.l 0
PTR_PTR: dc.l 0
PolyAngPtr: dc.l 0
PointAngPtr: dc.l 0
ds.w 100
objintocop:
incbin "ab3:includes/XTOCOPX"
ds.w 100
*********************************
***************************************
*********************************
tstddd: dc.l 0
polybehind:
rts
SORTIT: dc.w 0
objbright:
dc.w 0
ObjAng: dc.w 0
POLYMIDDLEY: dc.w 0
OBJONOFF: dc.l 0
PolygonObj:
************************
; move.w 4(a0),d0 ; ypos
; move.w 2(a0),d1
; add.w #2,d1
; add.w d1,d0
; cmp.w #-48,d0
; blt nobounce
; neg.w d1
; add.w d1,d0
;nobounce:
; move.w d1,2(a0)
; move.w d0,4(a0)
; add.w #80*2,boxang
; and.w #8191,boxang
************************
move.w Facing(a0),ObjAng
move.w MIDDLEY,POLYMIDDLEY
move.w (a0)+,d0
move.l ObjectPoints,a4
move.w (a4,d0.w*8),thisxpos
move.w 4(a4,d0.w*8),thiszpos
move.w 2(a1,d0.w*8),d1 ; zpos of mid
blt polybehind
bgt.s .okinfront
move.l a0,a3
sub.l PLR1_Obj,a3
cmp.l #130,a3
bne polybehind
move.w #1,d1
move.w #80,POLYMIDDLEY
tst.b FULLSCR
beq.s .okinfront
move.w #120,POLYMIDDLEY
.okinfront:
movem.l d0-d7/a0-a6,-(a7)
jsr CALCBRIGHTRINGS
move.l #ANGLEBRIGHTS,a0
move.l #PointAndPolyBrights,a1
move.w #15,d7
move.w #8,d6
MYacross:
moveq #0,d3
moveq #0,d4
move.b 16(a0,d6.w),d4
bge.s .okp2
moveq #0,d4
.okp2
move.b (a0,d6.w),d3
bge.s .okp1
moveq #0,d3
.okp1
sub.w d3,d4
swap d3
swap d4
divs.l #8,d4
moveq #7,d2
moveq #3*16,d5
.down:
swap d3
move.b d3,(a1,d5.w)
swap d3
add.w #16,d5
add.l d4,d3
dbra d2,.down
TOPPART:
moveq #0,d3
moveq #0,d4
bchg #3,d6
move.b (a0,d6.w),d4
bge.s .okp2
moveq #0,d4
.okp2
bchg #3,d6
move.b (a0,d6.w),d3
bge.s .okp1
moveq #0,d3
.okp1
sub.w d3,d4
swap d3
swap d4
divs.l #8,d4
asr.l #1,d4 ; halfway
moveq #3,d2
moveq #3*16,d5
.down:
swap d3
move.b d3,(a1,d5.w)
swap d3
sub.w #16,d5
add.l d4,d3
dbra d2,.down
BOTPART:
moveq #0,d3
moveq #0,d4
bchg #3,d6
move.b 16(a0,d6.w),d4
bge.s .okp2
moveq #0,d4
.okp2
bchg #3,d6
move.b 16(a0,d6.w),d3
bge.s .okp1
moveq #0,d3
.okp1
sub.w d3,d4
swap d3
swap d4
divs.l #8,d4
asr.l #1,d4 ; halfway
moveq #3,d2
move.w #11*16,d5
.down:
swap d3
move.b d3,(a1,d5.w)
swap d3
add.w #16,d5
add.l d4,d3
dbra d2,.down
subq #1,d6
and.w #$f,d6
addq #1,a1
dbra d7,MYacross
movem.l (a7)+,d0-d7/a0-a6
move.w (a0),d2
move.w d1,d3
asr.w #7,d3
add.w d3,d2
move.w d2,objbright
move.w topclip,d2
move.w botclip,d3
asr.w #1,d2
asr.w #1,d3
; move.w #10,d2
; move.w #70,d3
; move.w #10,leftclipb
; move.w #85,rightclipb
move.w d2,objclipt
move.w d3,objclipb
; dont use d1 here.
move.w 6(a0),d5
move.l #POLYOBJECTS,a3
move.l (a3,d5.w*4),a3
move.w (a3)+,SORTIT
move.l a3,START_OF_OBJ
*******************************************************************
***************************************************************
*****************************************************************
move.w (a3)+,num_points
move.w (a3)+,d6 ; num_frames
move.l a3,POINTER_TO_POINTERS
lea (a3,d6.w*4),a3
move.l a3,LinesPtr
moveq #0,d5
move.w 8(a0),d5
************************************************
* Just for charles (animate automatically)
; add.w #1,d5
; cmp.w d6,d5
; blt.s okless
; moveq #0,d5
;okless:
; move.w d5,8(a0)
************************************************
moveq #0,d2
move.l POINTER_TO_POINTERS,a4
move.w (a4,d5.w*4),d2
add.l START_OF_OBJ,d2
move.l d2,PtsPtr
move.w 2(a4,d5.w*4),d5
add.l START_OF_OBJ,d5
move.l d5,PolyAngPtr
move.l d2,a3
move.w num_points,d5
move.l (a3)+,OBJONOFF
move.l a3,PointAngPtr
move.w d5,d2
moveq #0,d3
lsr.w #1,d2
addx.w d3,d2
add.w d2,d2
add.w d2,a3
subq #1,d5
move.l #boxrot,a4
move.w ObjAng,d2
sub.w #2048,d2
sub.w angpos,d2
and.w #8191,d2
move.l #SineTable,a2
lea (a2,d2.w),a5
move.l #boxbrights,a6
move.w (a5),d6
move.w 2048(a5),d7
rotobj:
move.w (a3),d2 ; xpt
move.w 2(a3),d3 ; ypt
move.w 4(a3),d4 ; zpt
; add.w d2,d2
; add.w d3,d3
; add.w d4,d4
; first rotate around z axis.
; move.w d2,d6
; move.w d3,d7
; muls 2048(a2),d3
; muls (a2),d2
; sub.l d3,d2 ; newx
; muls (a2),d7
; muls 2048(a2),d6
; add.l d7,d6 ; newy
; add.l d6,d6
; swap d6
; add.l d2,d2
; swap d2
; move.w d6,d3 ; newy
muls d7,d4
muls d6,d2
sub.l d4,d2
asr.l #8,d2
asr.l #2,d2
move.l d2,(a4)+
ext.l d3
asl.l #5,d3
move.l d3,(a4)+
move.w (a3),d2
move.w 4(a3),d4
muls d6,d4
muls d7,d2
add.l d2,d4
; add.l d4,d4
swap d4
move.w d4,(a4)+
addq #6,a3
dbra d5,rotobj
move.l 4(a1,d0.w*8),d0 ; xpos of mid
move.w num_points,d7
move.l #boxrot,a2
move.l #boxonscr,a3
move.l #boxbrights,a6
move.w 2(a0),d2
subq #1,d7
tst.b FULLSCR
beq.s smallconv
move.w d1,d3
asl.w #1,d1
add.w d3,d1
ext.l d2
asl.l #7,d2
sub.l yoff,d2
asl.l #1,d2
.convtoscr
move.l (a2),d3
add.l d0,d3
move.l d3,(a2)+
move.l (a2),d4
add.l d2,d4
move.l d4,(a2)+
move.w (a2),d5
add.w d1,d5
ble .ptbehind
move.w d5,(a2)+
add.w d5,d5
move.l d3,d6
add.l d6,d6
add.l d6,d3
move.l d4,d6
add.l d6,d6
add.l d6,d4
divs d5,d3
divs d5,d4
add.w MIDDLEX,d3
add.w d4,d4
add.w POLYMIDDLEY,d4
asr.w #1,d4
move.w d3,(a3)+
move.w d4,(a3)+
dbra d7,.convtoscr
bra DONECONV
.ptbehind:
move.w d5,(a2)+
move.w #32767,(a3)+
move.w #32767,(a3)+
dbra d7,.convtoscr
bra DONECONV
smallconv:
; asl.w #1,d1
ext.l d2
asl.l #7,d2
sub.l yoff,d2
; asl.l #1,d2
.convtoscr
move.l (a2),d3
add.l d0,d3
move.l d3,(a2)+
move.l (a2),d4
add.l d2,d4
move.l d4,(a2)+
move.w (a2),d5
add.w d1,d5
ble .ptbehind2
move.w d5,(a2)+
divs d5,d3
divs d5,d4
add.w d3,d3
add.w MIDDLEX,d3
asr.w #1,d3
add.w d4,d4
add.w POLYMIDDLEY,d4
asr.w #1,d4
move.w d3,(a3)+
move.w d4,(a3)+
dbra d7,.convtoscr
bra DONECONV
.ptbehind2:
move.w d5,(a2)+
move.w #32767,(a3)+
move.w #32767,(a3)+
dbra d7,.convtoscr
DONECONV
**************************
move.w num_points,d7
move.l #boxbrights,a6
subq #1,d7
move.l PointAngPtr,a0
move.l #PointAndPolyBrights,a2
move.w ObjAng,d2
asr.w #8,d2
asr.w #1,d2
st d5
calcpointangbrights:
moveq #0,d0
move.b (a0)+,d0
move.b d0,d3
add.w d2,d3
and.w #$f,d3
and.w #$f0,d0
add.w d3,d0
moveq #0,d1
move.b (a2,d0.w),d1
bge.s .okpos
moveq #0,d1
.okpos:
cmp.w #31,d1
ble.s .oksmall
move.w #31,d1
.oksmall:
move.w d1,(a6)+
dbra d7,calcpointangbrights
*************************
move.l LinesPtr,a1
; Now need to sort parts of object
; into order.
move.l #PartBuffer,a0
move.l a0,a2
move.w #63,d0
clrpartbuff:
move.l #$80000001,(a2)
addq #4,a2
dbra d0,clrpartbuff
move.l #boxrot,a2
move.l OBJONOFF,d5
tst.w SORTIT
bne.s PutinParts
putinunsorted:
move.w (a1)+,d7
blt doneallparts
lsr.l #1,d5
bcs.s .yeson
addq #2,a1
bra putinunsorted
.yeson:
move.w (a1)+,d6
move.l #0,(a0)+
move.w d7,(a0)
addq #4,a0
bra putinunsorted
PutinParts
move.w (a1)+,d7
blt doneallparts
lsr.l #1,d5
bcs.s .yeson
addq #2,a1
bra PutinParts
.yeson:
move.w (a1)+,d6
move.l (a2,d6.w),d0
asr.l #7,d0
muls d0,d0
move.l 4(a2,d6.w),d2
asr.l #7,d2
muls d2,d2
add.l d2,d0
move.w 8(a2,d6.w),d2
muls d2,d2
add.l d2,d0
move.l #PartBuffer-8,a0
stillfront
addq #8,a0
cmp.l (a0),d0
blt stillfront
move.l #endparttab-8,a5
domoreshift:
move.l -8(a5),(a5)
move.l -4(a5),4(a5)
subq #8,a5
cmp.l a0,a5
bgt.s domoreshift
move.l d0,(a0)
move.w d7,4(a0)
bra PutinParts
doneallparts:
move.l #PartBuffer,a0
Partloop:
move.l (a0)+,d7
blt nomoreparts
moveq #0,d0
move.w (a0),d0
addq #4,a0
add.l START_OF_OBJ,d0
move.l d0,a1
move.w #0,firstpt
polyloo:
tst.w (a1)
blt.s nomorepolys
movem.l a0/a1/d7,-(a7)
bsr doapoly
movem.l (a7)+,a0/a1/d7
move.w (a1),d0
lea 18(a1,d0.w*4),a1
bra.s polyloo
nomorepolys
bra Partloop
nomoreparts:
rts
firstpt: dc.w 0
PartBuffer:
ds.w 4*32
endparttab:
polybright: dc.l 0
PolyAng: dc.w 0
doapoly:
move.w #960,Left
move.w #-10,Right
move.w (a1)+,d7 ; lines to draw
move.w (a1)+,preholes
move.w 12(a1,d7.w*4),pregour
move.l #boxonscr,a3
movem.l d0-d7/a0-a6,-(a7)
* Check for any of these points behind...
checkbeh:
move.w (a1),d0
cmp.w #32767,(a3,d0.w*4)
bne.s .notbeh
cmp.w #32767,2(a3,d0.w*4)
bne.s .notbeh
movem.l (a7)+,d0-d7/a0-a6
bra polybehind
.notbeh:
addq #4,a1
dbra d7,checkbeh
movem.l (a7)+,d0-d7/a0-a6
move.w (a1),d0
move.w 4(a1),d1
move.w 8(a1),d2
move.w 2(a3,d0.w*4),d3
move.w 2(a3,d1.w*4),d4
move.w 2(a3,d2.w*4),d5
move.w (a3,d0.w*4),d0
move.w (a3,d1.w*4),d1
move.w (a3,d2.w*4),d2
sub.w d1,d0 ;x1
sub.w d1,d2 ;x2
sub.w d4,d3 ;y1
sub.w d4,d5 ;y2
muls d3,d2
muls d5,d0
sub.l d0,d2
ble polybehind
move.l #boxrot,a3
move.w (a1),d0
move.w d0,d1
asl.w #2,d0
add.w d1,d0
move.w 4(a1),d1
move.l d1,d2
asl.w #2,d1
add.w d2,d1
move.w 8(a1),d2
move.w d2,d3
asl.w #2,d2
add.w d3,d2
move.l 4(a3,d0.w*2),d3
move.l 4(a3,d1.w*2),d4
move.l 4(a3,d2.w*2),d5
move.l (a3,d0.w*2),d0
move.l (a3,d1.w*2),d1
move.l (a3,d2.w*2),d2
sub.l d1,d0 ;x1
sub.l d1,d2 ;x2
sub.l d4,d3 ;y1
sub.l d4,d5 ;y2
asr.l #7,d0
asr.l #7,d2
asr.l #7,d3
asr.l #7,d5
muls d3,d2
muls d5,d0
sub.l d0,d2
move.l d2,polybright
move.l #boxonscr,a3
clr.b drawit
tst.b Gouraud(pc)
bne.s usegour
bsr putinlines
bra.s dontusegour
usegour:
bsr putingourlines
dontusegour:
move.w #104*4,linedir
move.l frompt,a6
tst.b drawit(pc)
beq polybehind
move.l #PolyTopTab,a4
move.w Left(pc),d1
move.w Right(pc),d7
move.w leftclipb,d3
move.w rightclipb,d4
cmp.w d3,d7
ble polybehind
cmp.w d4,d1
bge polybehind
cmp.w d3,d1
bge .notop
move.w d3,d1
.notop
cmp.w d4,d7
ble .nobot
move.w d4,d7
.nobot
add.w d1,d1
lea (a4,d1.w*8),a4
asr.w #1,d1
sub.w d1,d7
ble polybehind
; move.w d1,a2
move.l #objintocop,a2
lea (a2,d1.w*2),a2
moveq #0,d0
move.l TextureMaps,a0
move.w (a1)+,d0
ifeq CHEESEY
bge.s .notsec
and.w #$7fff,d0
add.l #65536,a0
.notsec
endc
ifne CHEESEY
bge.s .notsec
and.w #$7fff,d0
add.w #%0000010000000000,d0
.notsec:
moveq #0,d1
move.w d0,d1 ; 00000XXX 000000YY
lsr.w #6,d0
add.w d0,d1 ; 00000XXX 000XXXYY
and.b #%111,d1 ; 00000XXX 00000XYY
add.b d1,d1 ; 00000XXX 0000XYY0
lsl.w #4,d1 ; 0XXX0000 XYY00000
and.w #%0110000011100000,d1
move.w d1,d0
endc
add.w d0,a0
moveq #0,d0
moveq #0,d1
move.b (a1)+,d1
asl.w #5,d1
ext.l d1
divs #100,d1
neg.w d1
add.w #31,d1
tst.b Holes
bne gotholesin
tst.b Gouraud(pc)
bne gotlurvelyshading
move.w ObjAng,d4
asr.w #8,d4
asr.w #1,d4
moveq #0,d2
moveq #0,d3
move.b (a1)+,d2
move.l PolyAngPtr,a1
move.b (a1,d2.w),d2
move.b d2,d3
add.w d4,d3
and.w #$f,d3
and.w #$f0,d2
add.b d3,d2
move.l #PointAndPolyBrights,a1
moveq #0,d5
move.b (a1,d2.w),d5
add.w d5,d1
move.l #objscalecols,a1
; move.w objbright(pc),d0
; add.w d0,d1
tst.w d1
bge.s toobright
move.w #0,d1
toobright:
cmp.w #31,d1
blt.s .toodark
moveq #31,d1
.toodark:
asl.w #8,d1
; move.w (a1,d1.w*2),d1
; asl.w #3,d1
move.l TexturePal,a1
lea (a1,d1.w*2),a1
tst.b pregour
bne predoglare
dopoly:
move.w #0,offtopby
move.l a6,a3
adda.w (a2)+,a3
; addq #1,a2
move.w (a4),d1
cmp.w objclipb,d1
bge nodl
move.w PolyBotTab-PolyTopTab(a4),d2
cmp.w objclipt,d2
ble nodl
cmp.w objclipt,d1
bge.s nocl
move.w objclipt,d3
sub.w d1,d3
move.w d3,offtopby
move.w objclipt,d1
nocl:
move.w d2,d0
cmp.w objclipb,d2
ble.s nocr
move.w objclipb,d2
nocr:
; d1=top end
; d2=bot end
move.l 2+PolyBotTab-PolyTopTab(a4),d3
move.l 6+PolyBotTab-PolyTopTab(a4),d4
move.l 2(a4),d5
move.l 6(a4),d6
sub.l d5,d3
sub.l d6,d4
; asl.w #8,d3
; asl.w #8,d4
; ext.l d3
; ext.l d4
; and.b #63,d5
; and.b #63,d6
; lsl.w #8,d6
; move.b d5,d6 ; starting pos
; moveq.l #0,d5
; move.w d6,d5
sub.w d1,d2
ble nodl
move.w #0,tstdca
sub.w d1,d0
tst.w offtopby
beq.s .notofftop
move.l d3,-(a7)
move.l d4,-(a7)
add.w offtopby,d0
ext.l d0
muls.l offtopby-2,d3
muls.l offtopby-2,d4
divs.l d0,d3
divs.l d0,d4
add.l d3,d5
add.l d4,d6
move.l (a7)+,d4
move.l (a7)+,d3
.notofftop:
ext.l d0
divs.l d0,d3
divs.l d0,d4
add.l ontoscr(pc,d1.w*4),a3
ifeq CHEESEY
move.l #$3fffff,d1
endc
ifne CHEESEY
move.l #$1fffff,d1
endc
move.l d3,a5
moveq #0,d3
subq #1,d2
drawpol:
and.l d1,d5
and.l d1,d6
move.l d6,d0
asr.l #8,d0
swap d5
move.b d5,d0
ifeq CHEESEY
move.b (a0,d0.w*4),d3
endc
ifne CHEESEY
move.b (a0,d0.w),d3
endc
swap d5
add.l a5,d5
add.l d4,d6
move.w (a1,d3.w*2),(a3)
adda.w #104*4,a3
dbra d2,drawpol
; add.w a5,d3
; addx.l d6,d5
; dbcs d2,drawpol2
; dbcc d2,drawpol
; bra.s pastit
;drawpol2:
; and.w d1,d5
; move.b (a0,d5.w*4),d0
; move.w (a1,d0.w*2),(a3)
; adda.w #320,a3
; add.w a5,d3
; addx.l d4,d5
; dbcs d2,drawpol2
; dbcc d2,drawpol
pastit:
nodl:
adda.w #16,a4
dbra d7,dopoly
rts
ontoscr:
val SET 0
REPT 256
dc.l val
val SET val+104*4
ENDR
predoglare:
move.l #SHADINGTABLE-512,a1
DOGLAREPOLY:
move.w #0,offtopby
move.l a6,a3
adda.w (a2)+,a3
; addq #1,a2
move.w (a4),d1
cmp.w objclipb,d1
bge nodlGL
move.w PolyBotTab-PolyTopTab(a4),d2
cmp.w objclipt,d2
ble nodlGL
cmp.w objclipt,d1
bge.s noclGL
move.w objclipt,d3
sub.w d1,d3
move.w d3,offtopby
move.w objclipt,d1
noclGL:
move.w d2,d0
cmp.w objclipb,d2
ble.s nocrGL
move.w objclipb,d2
nocrGL:
; d1=top end
; d2=bot end
move.l 2+PolyBotTab-PolyTopTab(a4),d3
move.l 6+PolyBotTab-PolyTopTab(a4),d4
move.l 2(a4),d5
move.l 6(a4),d6
sub.l d5,d3
sub.l d6,d4
; asl.w #8,d3
; asl.w #8,d4
; ext.l d3
; ext.l d4
; and.b #63,d5
; and.b #63,d6
; lsl.w #8,d6
; move.b d5,d6 ; starting pos
; moveq.l #0,d5
; move.w d6,d5
sub.w d1,d2
ble nodlGL
move.w #0,tstdca
sub.w d1,d0
tst.w offtopby
beq.s .notofftop
move.l d3,-(a7)
move.l d4,-(a7)
add.w offtopby,d0
ext.l d0
muls.l offtopby-2,d3
muls.l offtopby-2,d4
divs.l d0,d3
divs.l d0,d4
add.l d3,d5
add.l d4,d6
move.l (a7)+,d4
move.l (a7)+,d3
.notofftop:
ext.l d0
divs.l d0,d3
divs.l d0,d4
add.l ontoscrGL(pc,d1.w*4),a3
ifeq CHEESEY
move.l #$3fffff,d1
endc
ifne CHEESEY
move.l #$1fffff,d1
endc
move.l d3,a5
moveq #0,d3
subq #1,d2
drawpolGL:
and.l d1,d5
and.l d1,d6
move.l d6,d0
asr.l #8,d0
swap d5
move.b d5,d0
ifeq CHEESEY
move.b (a0,d0.w*4),d3
endc
ifne CHEESEY
move.b (a0,d0.w),d3
endc
beq.s itsblack
lsl.w #8,d3
move.b (a3),d3
swap d5
add.l a5,d5
add.l d4,d6
move.w (a1,d3.w*2),(a3)
adda.w #104*4,a3
dbra d2,drawpolGL
nodlGL:
adda.w #16,a4
dbra d7,DOGLAREPOLY
rts
itsblack:
swap d5
add.l a5,d5
add.l d4,d6
adda.w #104*4,a3
dbra d2,drawpolGL
adda.w #16,a4
dbra d7,DOGLAREPOLY
rts
ontoscrGL:
val SET 0
REPT 256
dc.l val
val SET val+104*4
ENDR
tstdca: dc.l 0
dc.w 0
offtopby: dc.w 0
LinesPtr: dc.l 0
PtsPtr: dc.l 0
gotlurvelyshading:
move.l TexturePal,a1
tst.b pregour
; beq.s .noshiny
; add.l #256*32,a1
;.noshiny:
; neg.w d1
; add.w #14,d1
; bge.s toobrightg
; move.w #0,d1
;toobrightg:
; asl.w #8,d1
; lea (a1,d1.w*2),a1
dopolyg:
move.l d7,-(a7)
move.w #0,offtopby
move.l a6,a3
adda.w (a2)+,a3
; addq #1,a2
move.w (a4),d1
cmp.w objclipb,d1
bge nodlg
move.w PolyBotTab-PolyTopTab(a4),d2
cmp.w objclipt(pc),d2
ble nodlg
cmp.w objclipt(pc),d1
bge.s noclg
move.w objclipt,d3
sub.w d1,d3
move.w d3,offtopby
move.w objclipt(pc),d1
noclg:
move.w d2,d0
cmp.w objclipb(pc),d2
ble.s nocrg
move.w objclipb(pc),d2
nocrg:
; d1=top end
; d2=bot end
move.l 2+PolyBotTab-PolyTopTab(a4),d3
move.l 6+PolyBotTab-PolyTopTab(a4),d4
move.l 2(a4),d5
move.l 6(a4),d6
sub.l d5,d3
sub.l d6,d4
; asl.w #8,d3
; asl.w #8,d4
; ext.l d3
; ext.l d4
; and.b #63,d5
; and.b #63,d6
; lsl.w #8,d6
; move.b d5,d6 ; starting pos
; moveq.l #0,d5
; move.w d6,d5
sub.w d1,d2
ble nodlg
move.w #0,tstdca
sub.w d1,d0
tst.w offtopby
beq.s .notofftop
move.l d3,-(a7)
move.l d4,-(a7)
add.w offtopby,d0
ext.l d0
muls.l offtopby-2,d3
muls.l offtopby-2,d4
divs.l d0,d3
divs.l d0,d4
add.l d3,d5
add.l d4,d6
move.l (a7)+,d4
move.l (a7)+,d3
.notofftop
ext.l d0
divs.l d0,d3
divs.l d0,d4
add.l ontoscrg(pc,d1.w*4),a3
move.w 10+PolyBotTab-PolyTopTab(a4),d1
move.w 10(a4),d7
sub.w d7,d1
asl.w #8,d7
swap d1
clr.w d1
divs.l d0,d1
asr.l #8,d1
move.l d3,a5
moveq #0,d3
swap d2
move.w d1,d2
swap d2
ifeq CHEESEY
move.l #$3fffff,d1
endc
ifne CHEESEY
move.l #$1fffff,d1
endc
subq.w #1,d2
drawpolg:
and.l d1,d5
and.l d1,d6
move.l d6,d0
asr.l #8,d0
swap d5
move.b d5,d0
move.w d7,d3
ifeq CHEESEY
move.b (a0,d0.w*4),d3
endc
ifne CHEESEY
move.b (a0,d0.w),d3
endc
swap d2
swap d5
add.l a5,d5
add.l d4,d6
add.w d2,d7
swap d2
move.w (a1,d3.w*2),(a3)
adda.w #104*4,a3
dbra d2,drawpolg
nodlg:
move.l (a7)+,d7
adda.w #16,a4
dbra d7,dopolyg
rts
ontoscrg:
val SET 0
REPT 256
dc.l val
val SET val+104*4
ENDR
gotholesin:
move.w ObjAng,d4
asr.w #8,d4
asr.w #1,d4
moveq #0,d2
moveq #0,d3
move.b (a1)+,d2
move.l PolyAngPtr,a1
move.b (a1,d2.w),d2
move.b d2,d3
lsr.b #4,d3 ;d3=vertical pos
add.b d4,d2
and.w #$f,d2
move.l #ANGLEBRIGHTS,a1
moveq #0,d4
moveq #0,d5
move.b (a1,d2.w),d4 ;top
move.b 16(a1,d2.w),d5 ;bottom
sub.w d4,d5
muls d3,d5
divs #14,d5
add.w d4,d5
add.w d5,d1
move.l #objscalecols,a1
; move.w objbright(pc),d0
; add.w d0,d1
tst.w d1
bge.s toobrighth
move.w #0,d1
toobrighth:
cmp.w #31,d1
ble.s toodimh
move.w #31,d1
toodimh:
asl.w #8,d1
; move.w (a1,d1.w*2),d1
; asl.w #3,d1
move.l TexturePal,a1
lea (a1,d1.w*2),a1
tst.b pregour
; beq.s .noshiny
; add.l #256*32,a1
;.noshiny:
dopolyh:
move.w #0,offtopby
move.l a6,a3
adda.w (a2)+,a3
; addq #1,a2
move.w (a4),d1
cmp.w objclipb,d1
bge nodlh
move.w PolyBotTab-PolyTopTab(a4),d2
cmp.w objclipt,d2
ble nodlh
cmp.w objclipt,d1
bge.s noclh
move.w objclipt,d3
sub.w d1,d3
move.w d3,offtopby
move.w objclipt,d1
noclh:
move.w d2,d0
cmp.w objclipb,d2
ble.s nocrh
move.w objclipb,d2
nocrh:
; d1=top end
; d2=bot end
move.l 2+PolyBotTab-PolyTopTab(a4),d3
move.l 6+PolyBotTab-PolyTopTab(a4),d4
move.l 2(a4),d5
move.l 6(a4),d6
sub.l d5,d3
sub.l d6,d4
; asl.w #8,d3
; asl.w #8,d4
; ext.l d3
; ext.l d4
; and.b #63,d5
; and.b #63,d6
; lsl.w #8,d6
; move.b d5,d6 ; starting pos
; moveq #-1,d5
; lsr.l #1,d5
; move.w d6,d5
sub.w d1,d2
ble nodlh
move.w #0,tstdca
sub.w d1,d0
tst.w offtopby
beq.s .notofftop
move.l d3,-(a7)
move.l d4,-(a7)
add.w offtopby,d0
ext.l d0
muls.l offtopby-2,d3
muls.l offtopby-2,d4
divs.l d0,d3
divs.l d0,d4
add.l d3,d5
add.l d4,d6
move.l (a7)+,d4
move.l (a7)+,d3
.notofftop:
ext.l d0
divs.l d0,d3
divs.l d0,d4
add.l ontoscrh(pc,d1.w*4),a3
ifeq CHEESEY
move.l #$3fffff,d1
endc
ifne CHEESEY
move.l #$1fffff,d1
endc
move.l d3,a5
moveq #0,d3
subq #1,d2
drawpolh:
and.l d1,d5
and.l d1,d6
move.l d6,d0
asr.l #8,d0
swap d5
move.b d5,d0
swap d5
add.l a5,d5
add.l d4,d6
ifeq CHEESEY
move.b (a0,d0.w*4),d3
endc
ifne CHEESEY
move.b (a0,d0.w),d3
endc
beq.s .dontplot
move.w (a1,d3.w*2),(a3)
.dontplot
adda.w #104*4,a3
dbra d2,drawpolh
pastith:
nodlh:
adda.w #16,a4
dbra d7,dopolyh
rts
ontoscrh:
val SET 0
REPT 256
dc.l val
val SET val+104*4
ENDR
EVEN
pregour:
dc.b 0
Gouraud:
dc.b 0
preholes:
dc.b 0
Holes:
dc.b 0
putinlines:
move.w (a1),d0
move.w 4(a1),d1
move.w (a3,d0.w*4),d2
move.w 2(a3,d0.w*4),d3
move.w (a3,d1.w*4),d4
move.w 2(a3,d1.w*4),d5
; d2=x1 d3=y1 d4=x2 d5=y2
cmp.w d2,d4
beq thislineflat
bgt thislineontop
move.l #PolyBotTab,a4
exg d2,d4
exg d3,d5
cmp.w rightclipb,d2
bge thislineflat
cmp.w leftclipb,d4
ble thislineflat
move.w rightclipb,d6
sub.w d4,d6
ble.s .clipr
move.w #0,-(a7)
cmp.w Right(pc),d4
ble.s .nonewbot
move.w d4,Right
bra.s .nonewbot
.clipr
move.w d6,-(a7)
move.w rightclipb,Right
sub.w #1,Right
.nonewbot:
move.w #0,offleftby
move.w d2,d6
cmp.w leftclipb,d6
bge .okt
move.w leftclipb,d6
sub.w d2,d6
move.w d6,offleftby
add.w d2,d6
.okt:
st drawit
add.w d6,d6
lea (a4,d6.w*8),a4
asr.w #1,d6
cmp.w Left(pc),d6
bge.s .nonewtop
move.w d6,Left
.nonewtop
sub.w d3,d5 ; dy
swap d3
clr.w d3 ; d2=xpos
sub.w d2,d4 ; dx > 0
ext.l d4
swap d5
clr.w d5
divs.l d4,d5
moveq #0,d2
move.b 2(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
moveq #0,d6
move.b 6(a1),d6
ifne CHEESEY
asr.w #1,d6
endc
sub.w d6,d2
swap d2
swap d6
clr.w d2
clr.w d6 ; d6=xbitpos
divs.l d4,d2
move.l d5,a5 ; a5=dy constant
move.l d2,a6 ; a6=xbitconst
moveq #0,d5
move.b 3(a1),d5
ifne CHEESEY
asr.w #1,d5
endc
moveq #0,d2
move.b 7(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
sub.w d2,d5
swap d2
swap d5
clr.w d2 ; d3=ybitpos
clr.w d5
divs.l d4,d5
add.w (a7)+,d4
sub.w offleftby(pc),d4
blt thislineflat
tst.w offleftby(pc)
beq.s .noneoffleft
move.w d4,-(a7)
move.w offleftby(pc),d4
dbra d4,.calcnodraw
bra .nodrawoffleft
.calcnodraw
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.calcnodraw
.nodrawoffleft:
move.w (a7)+,d4
.noneoffleft:
.putinline:
swap d3
move.w d3,(a4)+
swap d3
move.l d6,(a4)+
move.l d2,(a4)+
addq #6,a4
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.putinline
bra thislineflat
thislineontop:
move.l #PolyTopTab,a4
cmp.w rightclipb,d2
bge thislineflat
cmp.w leftclipb,d4
ble thislineflat
move.w rightclipb,d6
sub.w d4,d6
ble.s .clipr
move.w #0,-(a7)
cmp.w Right(pc),d4
ble.s .nonewbot
move.w d4,Right
bra.s .nonewbot
.clipr
move.w d6,-(a7)
move.w rightclipb,Right
sub.w #1,Right
.nonewbot:
move.w #0,offleftby
move.w d2,d6
cmp.w leftclipb,d6
bge .okt
move.w leftclipb,d6
sub.w d2,d6
move.w d6,offleftby
add.w d2,d6
.okt:
st drawit
add.w d6,d6
lea (a4,d6.w*8),a4
asr.w #1,d6
cmp.w Left(pc),d6
bge.s .nonewtop
move.w d6,Left
.nonewtop
sub.w d3,d5 ; dy
swap d3
clr.w d3 ; d2=xpos
sub.w d2,d4 ; dx > 0
ext.l d4
swap d5
clr.w d5
divs.l d4,d5
moveq #0,d2
move.b 6(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
moveq #0,d6
move.b 2(a1),d6
ifne CHEESEY
asr.w #1,d6
endc
sub.w d6,d2
swap d2
swap d6
clr.w d2
clr.w d6 ; d6=xbitpos
divs.l d4,d2
move.l d5,a5 ; a5=dy constant
move.l d2,a6 ; a6=xbitconst
moveq #0,d5
move.b 7(a1),d5
ifne CHEESEY
asr.w #1,d5
endc
moveq #0,d2
move.b 3(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
sub.w d2,d5
swap d2
swap d5
clr.w d2 ; d3=ybitpos
clr.w d5
divs.l d4,d5
add.w (a7)+,d4
sub.w offleftby(pc),d4
blt.s thislineflat
tst.w offleftby(pc)
beq.s .noneoffleft
move.w d4,-(a7)
move.w offleftby(pc),d4
dbra d4,.calcnodraw
bra .nodrawoffleft
.calcnodraw
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.calcnodraw
.nodrawoffleft:
move.w (a7)+,d4
.noneoffleft:
.putinline:
swap d3
move.w d3,(a4)+
swap d3
move.l d6,(a4)+
move.l d2,(a4)+
addq #6,a4
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.putinline
thislineflat:
addq #4,a1
dbra d7,putinlines
addq #4,a1
rts
putingourlines:
move.l #boxbrights,a2
piglloop:
move.w (a1),d0
move.w 4(a1),d1
move.w (a3,d0.w*4),d2
move.w 2(a3,d0.w*4),d3
move.w (a3,d1.w*4),d4
move.w 2(a3,d1.w*4),d5
cmp.w d2,d4
beq thislineflatgour
bgt thislineontopgour
move.l #PolyBotTab,a4
exg d2,d4
exg d3,d5
cmp.w rightclipb,d2
bge thislineflatgour
cmp.w leftclipb,d4
ble thislineflatgour
move.w rightclipb,d6
sub.w d4,d6
ble.s .clipr
move.w #0,-(a7)
cmp.w Right(pc),d4
ble.s .nonewbot
move.w d4,Right
bra.s .nonewbot
.clipr
move.w d6,-(a7)
move.w rightclipb,Right
sub.w #1,Right
.nonewbot:
move.w #0,offleftby
move.w d2,d6
cmp.w leftclipb,d6
bge .okt
move.w leftclipb,d6
sub.w d2,d6
move.w d6,offleftby
add.w d2,d6
.okt:
st drawit
add.w d6,d6
lea (a4,d6.w*8),a4
asr.w #1,d6
cmp.w Left(pc),d6
bge.s .nonewtop
move.w d6,Left
.nonewtop
sub.w d3,d5 ; dy
swap d3
clr.w d3 ; d2=xpos
sub.w d2,d4 ; dx > 0
ext.l d4
swap d5
clr.w d5
divs.l d4,d5
moveq #0,d2
move.b 2(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
moveq #0,d6
move.b 6(a1),d6
ifne CHEESEY
asr.w #1,d6
endc
sub.w d6,d2
swap d2
swap d6
clr.w d2
clr.w d6 ; d6=xbitpos
divs.l d4,d2
move.l d5,a5 ; a5=dy constant
move.l d2,a6 ; a6=xbitconst
moveq #0,d5
move.b 3(a1),d5
ifne CHEESEY
asr.w #1,d5
endc
moveq #0,d2
move.b 7(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
sub.w d2,d5
swap d2
swap d5
clr.w d2 ; d3=ybitpos
clr.w d5
divs.l d4,d5
move.w (a2,d1.w*2),d1
move.w (a2,d0.w*2),d0
sub.w d1,d0
swap d0
swap d1
clr.w d0
clr.w d1
divs.l d4,d0
add.w (a7)+,d4
sub.w offleftby(pc),d4
blt thislineflatgour
tst.w offleftby(pc)
beq.s .noneoffleft
move.w d4,-(a7)
move.w offleftby(pc),d4
dbra d4,.calcnodraw
bra .nodrawoffleft
.calcnodraw
add.l d0,d1
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.calcnodraw
.nodrawoffleft:
move.w (a7)+,d4
.noneoffleft:
.putinline:
swap d3
move.w d3,(a4)+
swap d3
move.l d6,(a4)+
move.l d2,(a4)+
swap d1
move.w d1,(a4)
addq #6,a4
swap d1
add.l d0,d1
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.putinline
bra thislineflatgour
thislineontopgour:
move.l #PolyTopTab,a4
cmp.w rightclipb,d2
bge thislineflatgour
cmp.w leftclipb,d4
ble thislineflatgour
move.w rightclipb,d6
sub.w d4,d6
ble.s .clipr
move.w #0,-(a7)
cmp.w Right(pc),d4
ble.s .nonewbot
move.w d4,Right
bra.s .nonewbot
.clipr
move.w d6,-(a7)
move.w rightclipb,Right
sub.w #1,Right
.nonewbot:
move.w #0,offleftby
move.w d2,d6
cmp.w leftclipb,d6
bge .okt
move.w leftclipb,d6
sub.w d2,d6
move.w d6,offleftby
add.w d2,d6
.okt:
st drawit
add.w d6,d6
lea (a4,d6.w*8),a4
asr.w #1,d6
cmp.w Left(pc),d6
bge.s .nonewtop
move.w d6,Left
.nonewtop
sub.w d3,d5 ; dy
swap d3
clr.w d3 ; d2=xpos
sub.w d2,d4 ; dx > 0
ext.l d4
swap d5
clr.w d5
divs.l d4,d5
moveq #0,d2
move.b 6(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
moveq #0,d6
move.b 2(a1),d6
ifne CHEESEY
asr.w #1,d6
endc
sub.w d6,d2
swap d2
swap d6
clr.w d2
clr.w d6 ; d6=xbitpos
divs.l d4,d2
move.l d5,a5 ; a5=dy constant
move.l d2,a6 ; a6=xbitconst
moveq #0,d5
move.b 7(a1),d5
ifne CHEESEY
asr.w #1,d5
endc
moveq #0,d2
move.b 3(a1),d2
ifne CHEESEY
asr.w #1,d2
endc
sub.w d2,d5
swap d2
swap d5
clr.w d2 ; d3=ybitpos
clr.w d5
divs.l d4,d5
move.w (a2,d1.w*2),d1
move.w (a2,d0.w*2),d0
sub.w d0,d1
swap d0
swap d1
clr.w d0
clr.w d1
divs.l d4,d1
add.w (a7)+,d4
sub.w offleftby(pc),d4
blt.s thislineflatgour
tst.w offleftby(pc)
beq.s .noneoffleft
move.w d4,-(a7)
move.w offleftby(pc),d4
dbra d4,.calcnodraw
bra .nodrawoffleft
.calcnodraw
add.l d1,d0
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.calcnodraw
.nodrawoffleft:
move.w (a7)+,d4
.noneoffleft:
.putinline:
swap d3
move.w d3,(a4)+
swap d3
move.l d6,(a4)+
move.l d2,(a4)+
swap d0
move.w d0,(a4)
addq #6,a4
swap d0
add.l d1,d0
add.l a5,d3
add.l a6,d6
add.l d5,d2
dbra d4,.putinline
thislineflatgour:
addq #4,a1
dbra d7,piglloop
addq #4,a1
rts
offleftby: dc.w 0
Left: dc.w 0
Right: dc.w 0
PointAndPolyBrights:
ds.l 4*16
POINTER_TO_POINTERS: dc.l 0
START_OF_OBJ: dc.l 0
num_points: dc.w 0
POLYOBJECTS:
ds.l 40
; dc.l Spider_des
; dc.l Medi_des
; dc.l Exit_des
; dc.l Crate_des
; dc.l Terminal_des
; dc.l Blue_des
; dc.l Green_des
; dc.l Red_des
; dc.l Yellow_des
; dc.l Gas_des
; dc.l Torch_des
Spider_des:
; incbin "ab3:vectobj/robot"
incbin "ab3:vectobj/walllamp"
;Medi_des:
; incbin "ab3:vectobj/testgrill"
;Exit_des:
; incbin "ab3:vectobj/exitsign
;Crate_des:
; incbin "ab3:vectobj/droid"
;Terminal_des:
; incbin "ab3:includes/terminal.vec"
;Blue_des:
; incbin "ab3:vectobj/blueind"
;Green_des:
; incbin "ab3:vectobj/Greenind"
;Red_des:
; incbin "ab3:vectobj/Redind"
;Yellow_des:
; incbin "ab3:vectobj/yellowind"
;Gas_des:
; incbin "ab3:vectobj/gaspipe"
;Torch_des:
; incbin "ab3:vectobj/torch"
boxonscr:
ds.l 250*2
boxrot: ds.l 3*250
boxbrights:
ds.w 250
boxang: dc.w 0
ds.w 320*4
PolyBotTab: ds.w 320*8
ds.w 320*4
PolyTopTab: ds.w 320*8
ds.w 320*4
offset:
dc.w 0
timer:
dc.w 0
Objects:
; Lookup table for OBJECT GRAPHIC TYPE
; in object data (offset 8)
;0
dc.l ALIEN_WAD,ALIEN_PTR,ALIEN_FRAMES,ALIEN_PAL
;1
dc.l PICKUPS_WAD,PICKUPS_PTR,PICKUPS_FRAMES,PICKUPS_PAL
;2
dc.l BIGBULLET_WAD,BIGBULLET_PTR,BIGBULLET_FRAMES,BIGBULLET_PAL
;3
dc.l UGLYMONSTER_WAD,UGLYMONSTER_PTR,UGLYMONSTER_FRAMES,UGLYMONSTER_PAL
;4
dc.l FLYINGMONSTER_WAD,FLYINGMONSTER_PTR,FLYINGMONSTER_FRAMES,FLYINGMONSTER_PAL
;5
dc.l KEYS_WAD,KEYS_PTR,KEYS_FRAMES,KEYS_PAL
;6
dc.l ROCKETS_WAD,ROCKETS_PTR,ROCKETS_FRAMES,ROCKETS_PAL
;7
dc.l BARREL_WAD,BARREL_PTR,BARREL_FRAMES,BARREL_PAL
;8
dc.l BIGBULLET_WAD,BIGBULLET_PTR,EXPLOSION_FRAMES,EXPLOSION_PAL
;9
dc.l GUNS_WAD,GUNS_PTR,GUNS_FRAMES,GUNS_PAL
;10:
dc.l MARINE_WAD,MARINE_PTR,MARINE_FRAMES,MARINE_PAL
;11:
dc.l BIGALIEN_WAD,BIGALIEN_PTR,BIGALIEN_FRAMES,BIGALIEN_PAL
;12:
dc.l 0,0,LAMPS_FRAMES,LAMPS_PAL
;13:
dc.l 0,0,WORM_FRAMES,WORM_PAL
;14:
dc.l 0,0,BIGCLAWS_FRAMES,BIGCLAWS_PAL
;15:
dc.l 0,0,TREE_FRAMES,TREE_PAL
;16:
dc.l 0,0,TOUGHMARINE_FRAMES,TOUGHMARINE_PAL
;17:
dc.l 0,0,FLAMEMARINE_FRAMES,FLAMEMARINE_PAL
;18:
dc.l 0,0,GLARE_FRAMES,0
ds.l 4*20
GLARE_FRAMES:
dc.w 0,0
dc.w 32*4,0
dc.w 32*4*2,0
dc.w 32*4*3,0
dc.w 0,32
dc.w 32*4,32
dc.w 32*4*2,32
dc.w 32*4*3,32
ALIEN_WAD:
; incbin "ALIEN2.wad"
ALIEN_PTR:
; incbin "ALIEN2.ptr"
ALIEN_FRAMES:
; walking=0-3
dc.w 0,0
dc.w 64*4,0
dc.w 64*4*2,0
dc.w 64*4*3,0
dc.w 64*4*4,0
dc.w 64*4*5,0
dc.w 64*4*6,0
dc.w 64*4*7,0
dc.w 64*4*8,0
dc.w 64*4*9,0
dc.w 64*4*10,0
dc.w 64*4*11,0
dc.w 64*4*12,0
dc.w 64*4*13,0
dc.w 64*4*14,0
dc.w 64*4*15,0
;Exploding=16-31
dc.w 4*(64*16),0
dc.w 4*(64*16+16),0
dc.w 4*(64*16+32),0
dc.w 4*(64*16+48),0
dc.w 4*(64*16),16
dc.w 4*(64*16+16),16
dc.w 4*(64*16+32),16
dc.w 4*(64*16+48),16
dc.w 4*(64*16),32
dc.w 4*(64*16+16),32
dc.w 4*(64*16+32),32
dc.w 4*(64*16+48),32
dc.w 4*(64*16),48
dc.w 4*(64*16+16),48
dc.w 4*(64*16+32),48
dc.w 4*(64*16+48),48
;dying=32-33
dc.w 64*4*17,0
dc.w 64*4*18,0
ALIEN_PAL:
; incbin "alien2.256pal"
PICKUPS_WAD:
; incbin "Pickups.wad"
PICKUPS_PTR:
; incbin "PICKUPS.ptr"
PICKUPS_FRAMES:
; medikit=0
dc.w 0,0
; big gun=1
dc.w 0,32
; bullet=2
dc.w 64*4,32
; Ammo=3
dc.w 32*4,0
;battery=4
dc.w 64*4,0
;Rockets=5
dc.w 192*4,0
;gunpop=6-16
dc.w 128*4,0
dc.w (128+16)*4,0
dc.w (128+32)*4,0
dc.w (128+48)*4,0
dc.w 128*4,16
dc.w (128+16)*4,16
dc.w (128+32)*4,16
dc.w (128+48)*4,16
dc.w 128*4,32
dc.w (128+16)*4,32
dc.w (128+32)*4,32
dc.w (64+16)*4,32
dc.w (64*4),48
dc.w (64+16)*4,48
; RocketLauncher=20
dc.w (64+32)*4,0
;grenade = 21-24
dc.w 64*4,32
dc.w (64+16)*4,32
dc.w (64+16)*4,48
dc.w 64*4,48
; shotgun = 25
dc.w 128*4,32
; grenade launcher =26
dc.w 256*4,0
; shotgun shells*4=27
dc.w 64*3*4,32
; shotgun shells*20=28
dc.w (64*3+32)*4,0
; grenade clip=29
dc.w (64*3+32)*4,32
PICKUPS_PAL:
; incbin "PICKUPS.256pal"
BIGBULLET_WAD:
; incbin "bigbullet.wad"
BIGBULLET_PTR:
; incbin "bigbullet.ptr"
BIGBULLET_FRAMES:
dc.w 0,0
dc.w 0,32
dc.w 32*4,0
dc.w 32*4,32
dc.w 64*4,0
dc.w 64*4,32
dc.w 96*4,0
dc.w 96*4,32
dc.w 128*4,0
dc.w 128*4,32
dc.w 32*5*4,0
dc.w 32*5*4,32
dc.w 32*6*4,0
dc.w 32*6*4,32
dc.w 32*7*4,0
dc.w 32*7*4,32
dc.w 32*8*4,0
dc.w 32*8*4,32
dc.w 32*9*4,0
dc.w 32*9*4,32
BIGBULLET_PAL
; incbin "bigbullet.256pal"
EXPLOSION_FRAMES:
dc.w 0,0
dc.w 64*4,0
dc.w 64*4*2,0
dc.w 64*4*3,0
dc.w 64*4*4,0
dc.w 64*4*5,0
dc.w 64*4*6,0
dc.w 64*4*7,0
dc.w 64*4*8,0
EXPLOSION_PAL
; incbin "explosion.256pal"
UGLYMONSTER_WAD:
; incbin "uglymonster.wad"
UGLYMONSTER_PTR:
; incbin "uglymonster.ptr"
UGLYMONSTER_FRAMES:
dc.w 0,0
UGLYMONSTER_PAL:
; incbin "uglymonster.pal"
FLYINGMONSTER_WAD:
; incbin "FLYINGalien.wad"
FLYINGMONSTER_PTR:
; incbin "FLYINGalien.ptr"
FLYINGMONSTER_FRAMES:
dc.w 0,0
dc.w 64*4,0
dc.w 64*4*2,0
dc.w 64*4*3,0
dc.w 64*4*4,0
dc.w 64*4*5,0
dc.w 64*4*6,0
dc.w 64*4*7,0
dc.w 64*4*8,0
dc.w 64*4*9,0
dc.w 64*4*10,0
dc.w 64*4*11,0
dc.w 64*4*12,0
dc.w 64*4*13,0
dc.w 64*4*14,0
dc.w 64*4*15,0
dc.w 64*4*16,0
dc.w 64*4*17,0
dc.w 64*4*18,0
dc.w 64*4*19,0
dc.w 64*4*20,0
FLYINGMONSTER_PAL:
; incbin "FLYINGalien.256pal"
KEYS_WAD:
; incbin "keys.wad"
KEYS_PTR:
; incbin "KEYS.PTR"
KEYS_FRAMES:
dc.w 0,0
dc.w 0,32
dc.w 32*4,0
dc.w 32*4,32
KEYS_PAL:
; incbin "keys.256pal"
ROCKETS_WAD:
; incbin "ROCKETS.wad"
ROCKETS_PTR:
; incbin "ROCKETS.ptr"
ROCKETS_FRAMES:
;rockets=0 to 3
dc.w 0,0
dc.w 32*4,0
dc.w 0,32
dc.w 32*4,32
;Green bullets = 4 to 7
dc.w 64*4,0
dc.w (64+32)*4,0
dc.w 64*4,32
dc.w (64+32)*4,32
;Blue Bullets = 8 to 11
dc.w 128*4,0
dc.w (128+32)*4,0
dc.w 128*4,32
dc.w (128+32)*4,32
ROCKETS_PAL:
; incbin "ROCKETS.256pal"
BARREL_WAD:
; incbin "BARREL.wad"
BARREL_PTR:
; incbin "BARREL.ptr"
BARREL_FRAMES:
dc.w 0,0
BARREL_PAL:
;incbin "BARREL.256pal"
GUNS_WAD:
; incbin "guns.wad"
GUNS_PTR:
; incbin "GUNS.PTR"
GUNS_FRAMES:
dc.w 96*4*20,0
dc.w 96*4*21,0
dc.w 96*4*22,0
dc.w 96*4*23,0
dc.w 96*4*4,0
dc.w 96*4*5,0
dc.w 96*4*6,0
dc.w 96*4*7,0
dc.w 96*4*16,0
dc.w 96*4*17,0
dc.w 96*4*18,0
dc.w 96*4*19,0
dc.w 96*4*12,0
dc.w 96*4*13,0
dc.w 96*4*14,0
dc.w 96*4*15,0
dc.w 96*4*24,0
dc.w 96*4*25,0
dc.w 96*4*26,0
dc.w 96*4*27,0
dc.w 0,0
dc.w 0,0
dc.w 0,0
dc.w 0,0
dc.w 0,0
dc.w 0,0
dc.w 0,0
dc.w 0,0
dc.w 96*4*0,0
dc.w 96*4*1,0
dc.w 96*4*2,0
dc.w 96*4*3,0
GUNS_PAL:
; incbin "newgunsinhand.256pal"
MARINE_WAD:
; incbin "newMarine.wad"
MARINE_PTR:
; incbin "newMARINE.ptr"
MARINE_FRAMES:
dc.w 0,0
dc.w 64*4,0
dc.w (64*2)*4,0
dc.w (64*3)*4,0
dc.w (64*4)*4,0
dc.w (64*5)*4,0
dc.w (64*6)*4,0
dc.w (64*7)*4,0
dc.w (64*8)*4,0
dc.w (64*9)*4,0
dc.w (64*10)*4,0
dc.w (64*11)*4,0
dc.w (64*12)*4,0
dc.w (64*13)*4,0
dc.w (64*14)*4,0
dc.w (64*15)*4,0
dc.w (64*16)*4,0
dc.w (64*17)*4,0
dc.w (64*18)*4,0
MARINE_PAL:
; incbin "newmarine.256pal"
TOUGHMARINE_FRAMES:
dc.w 0,0
dc.w 64*4,0
dc.w (64*2)*4,0
dc.w (64*3)*4,0
dc.w (64*4)*4,0
dc.w (64*5)*4,0
dc.w (64*6)*4,0
dc.w (64*7)*4,0
dc.w (64*8)*4,0
dc.w (64*9)*4,0
dc.w (64*10)*4,0
dc.w (64*11)*4,0
dc.w (64*12)*4,0
dc.w (64*13)*4,0
dc.w (64*14)*4,0
dc.w (64*15)*4,0
dc.w (64*16)*4,0
dc.w (64*17)*4,0
dc.w (64*18)*4,0
TOUGHMARINE_PAL:
; incbin "toughmutant.256pal"
FLAMEMARINE_FRAMES:
dc.w 0,0
dc.w 64*4,0
dc.w (64*2)*4,0
dc.w (64*3)*4,0
dc.w (64*4)*4,0
dc.w (64*5)*4,0
dc.w (64*6)*4,0
dc.w (64*7)*4,0
dc.w (64*8)*4,0
dc.w (64*9)*4,0
dc.w (64*10)*4,0
dc.w (64*11)*4,0
dc.w (64*12)*4,0
dc.w (64*13)*4,0
dc.w (64*14)*4,0
dc.w (64*15)*4,0
dc.w (64*16)*4,0
dc.w (64*17)*4,0
dc.w (64*18)*4,0
FLAMEMARINE_PAL:
; incbin "flamemutant.256pal"
BIGALIEN_WAD:
; incbin "BIGSCARYALIEN.wad"
BIGALIEN_PTR:
; incbin "BIGSCARYALIEN.ptr"
BIGALIEN_FRAMES:
; walking=0-3
dc.w 0,0
dc.w 128*4,0
dc.w 128*4*2,0
dc.w 128*4*3,0
BIGALIEN_PAL:
; incbin "BIGSCARYALIEN.256pal"
LAMPS_FRAMES:
dc.w 0,0
LAMPS_PAL:
; incbin "LAMPS.256pal"
WORM_FRAMES:
dc.w 0,0
dc.w 90*4,0
dc.w 90*4*2,0
dc.w 90*4*3,0
dc.w 90*4*4,0
dc.w 90*4*5,0
dc.w 90*4*6,0
dc.w 90*4*7,0
dc.w 90*4*8,0
dc.w 90*4*9,0
dc.w 90*4*10,0
dc.w 90*4*11,0
dc.w 90*4*12,0
dc.w 90*4*13,0
dc.w 90*4*14,0
dc.w 90*4*15,0
dc.w 90*4*16,0
dc.w 90*4*17,0
dc.w 90*4*18,0
dc.w 90*4*19,0
dc.w 90*4*20,0
WORM_PAL:
; incbin "worm.256pal"
BIGCLAWS_FRAMES:
dc.w 0,0
dc.w 128*4,0
dc.w 128*4*2,0
dc.w 128*4*3,0
dc.w 128*4*4,0
dc.w 128*4*5,0
dc.w 128*4*6,0
dc.w 128*4*7,0
dc.w 128*4*8,0
dc.w 128*4*9,0
dc.w 128*4*10,0
dc.w 128*4*11,0
dc.w 128*4*12,0
dc.w 128*4*13,0
dc.w 128*4*14,0
dc.w 128*4*15,0
dc.w 128*4*16,0
dc.w 128*4*17,0
BIGCLAWS_PAL:
; incbin "bigclaws.256pal"
TREE_FRAMES:
dc.w 0,0
dc.w 64*4,0
dc.w 64*2*4,0
dc.w 64*3*4,0
dc.w 0,0
dc.w 64*4,0
dc.w 64*2*4,0
dc.w 64*3*4,0
dc.w 0,0
dc.w 64*4,0
dc.w 64*2*4,0
dc.w 64*3*4,0
dc.w 0,0
dc.w 64*4,0
dc.w 64*2*4,0
dc.w 64*3*4,0
dc.w 0,0
dc.w 0,0
dc.w 32*8*4,0
dc.w 32*9*4,0
dc.w 32*10*4,0
dc.w 32*11*4,0
TREE_PAL:
; incbin "tree.256pal"
even
ObAdds:
; incbin "ALIEN1.ptr"
objpal:
; incbin "ALIEN1.256pal"
TextureMaps:
dc.l 0
; incbin "ab3:includes/newTexturemaps"
TexturePal:
dc.l 0
; incbin "ab3:includes/texture256pal"
testval: dc.l 0